Update on Speculations on CL Legendary Summoners

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(Edited)

Tl;dr:
Chaos Legion is living up to its name. It's MADNESS to even speculate on the abilities of CL Legendary Summoners. 😂


So I'm sure we've all seen the awesome Conqueror Jacek by now, but for those who haven't, here he is:

Screenshot_20220805-134008_Samsung_Internet.jpg
Source: bragurr's post in Discord

Well, on my last post, I specifically assumed that Astral Entity's special abilities will be unique to it and there are abilities (including Scattershot) that just cannot be equipped to any summoner.

Conqueror Jacek just proved both assumptions wrong. 😂 He will share Piercing with Qid Yuff and give Fire monsters Scattershot. The speed buff is godly as well! Imagine Conqueror Jacek with Supply Runner (level 5+) and Countess Sinash (level 2+)—the only problem is we lose the Countess's Opportunity, which I think is very powerful. Oh well, we can't have it all, can we? Which is good, so as to mitigate the Conqueror's raw strength. So while the Countess will probably be one of the first monsters to attack in every round, there's still a chance that her firepower will land and be wasted on the enemy tank and not on the low-HP damage dealer (like Pelacor Arbalest) or the annoying (if you're facing it) support (like Wood Nymph, Spirit Hoarder, or Goblin Psychic).

In any case, since everything's up for grabs when it comes to the special abilities of CL legendary summoners, here's my uneducated guess/wishful thinking. Note that for all splinters, I would love me some speed buff, lol, so there's no point repeating that for all four summoners.

1. Water

  • +1 ranged
  • Camouflage. Man, I wanna see how this'll play out. Imagine your Water team with a strong tank upfront (Sea Monster? Diemonshark?), with all of the rest of the team (Tide Biter to defend against Blast, healer, and damage dealers) shielded from any attacks because of Camouflage.
  • Stun and Knock Out. Maybe unlikely to see them together in one summoner, but stranger things have happened.
  • Dodge

2. Earth: Immortalis

  • +1 HP
  • Scavenger and/or Life Leech. Because Immortalis should live up to his name, lol.
  • Immunity

3. Death: Astral Entity

  • +1 magic. Only because it pairs well with the very first card I loved, Magi Necrosi.
  • Phase
  • Backfire
  • Forcefield

4. Dragon

  • +1 melee
  • Stun and Knock Out
  • Reflection Shield


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