RE: Technical Roadmap for Land 2.0

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(Edited)

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I agree with much of what's said above, especially about the need to have use cases for ANY new resource when it's introduced, not after. No more stockpiling new resources with future promises of utility. We also need items and spells and/or craft-able in game cards ASAP.

One other vital part of land that in my opinion needs immediate attention is the UI. As is, the in game land UI (especially the individual plot management screen) is atrocious and unacceptable. I have wasted countless hours repeating tasks and scrolling endlessly to certain PP points in my rather large card collection. A simple card filter on this screen (similar to the one we already have on the card collection screen) will go a long way to improving this screen's practical functionality.

I strongly agree with the need to allow small players the opportunity and ability to participate. Based on SPL history, I am also extremely concerned that maintenance costs will make land impractical and unaffordable to maintain. I am more than happy to continually re-invest my land 'earnings' to grow and develop my land, but if I am expected/forced to bring in thousands more on top of my already substantial land investment, that may be the last straw for me.

We also DO need to see an upgraded white paper and hopefully a simplified vision. With our limited budget and limited resources and devs at our disposal, land as laid out in the WP and production charts may be an impossible ask to reach anytime soon.



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Thank you Jimmy!

Lot of what you are saying is covered there already but the UI part is not so I am glad your comment will provide valuable additional to the list.

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