Can Splinterlands on Twitch pay off?

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Traveling beyond just playing

I want to make more money off Splinterlands. Streamers get $3.50 for each 1000 views on our ads on twitch. If I can get this many views in a single 2 hour stream, then it's above minimum wage in my country. But then again, those are really high expectations - how could I ever meet this quota early on, when I barely have 5 average viewers?

Let's lower the bar to $3.50 in 3 hours then, which is almost exactly minimum wage in Brazil. Showing 1 minute of ads every 15 minutes averaging 3 ads every time they're displayed, that means at least 36 ads seen by a single viewer in three hours. I only need ~28 users to reach 1000 views this way.

Okay, that sounds doable. I'm excited. But how am I going to get people to sit down through ads? My content must be engaging enough, just like on TV. I must be entertaining, not ever tiring to them. This means a little drama, little to no conflict, and interesting in content in general.

Sure, I'm the personality being displayed, but I have to cater to them. Hosting big events every stream would be acceptable - but how would I ever have enough ideas for big events all the time without giving away prizes?

I have to keep up with news of whatever content I've chosen to keep talking about them all the time. Whatever back up content must be related to my main focus. It has to fit an ad-based format too. I must earn enough to justify streaming, otherwise there's no point.

Moreover, I need to go viral at least enough to reach my quota. Extending my social network is crucial, but I'm streaming in my country's language - Brazilian Portuguese - so it's not even like I can tap into my current network's full power, since it's comprised mostly of English speakers.

Is Splinterlands a good enough topic? Can I really get nearly 30 viewers every single stream who will keep watching me despite having ads shoved in their faces every quarter of an hour? Maybe I can offer something in return. But what could that be!

I thought of tournaments and study sessions. Sharing my strategies for many different systems, giving and taking opinions, making small talk. Getting people to play together within the stream could be smooth enough if I have it planned ahead of time.

Even though delegating my more expensive cards would be great, though. If I make 4 dollars in a day for a single Djinn Oshannus delegation, it's a good profit, compared to 1 dollar I'd get from renting them out. So that would actually be a good investment.

People are probably willing to play each other for a few minutes in order to get a 12.5k collection power delegation... Right? What do you think? Would you participate if it were in English? What if I spoke in both languages on my stream, would that get you to join me?

Comment whatever you thought of while reading this post. Thank you!


Image sources:
twitch logo https://blog.twitch.tv/en/2019/09/26/nice-to-meet-you-again-for-the-first-time/
splinterlands image https://www.criptogamesbrasil.com.br/splinterlands-criptogame-de-cartas-e-febre-mundial/



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9 comments
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That's interesting... I thought of doing Splinterlands YouTube at one point since the content would be more long lasting but getting to 1,000 subscribers first is tough.

Regarding Twitch, i'd drop by if it were in English. I wouldn't mind if it is in Portuguese... a good chance to learn some by 'diffusion' lol.

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I can't watch streams due to slow Internet, but I do think that's a good idea! You should promote it in some discord servers too.

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One of the most popular MTG:Arena streamers did a video last year revealing revenues generated from YouTube and Twitch content created. When he broken down the numbers, the ONLY reason, IMO, to keep Twitch going was because of the following he'd built over the years. Otherwise, Twitch revenues don't hold a candle to YouTube. I've been seeing more gamer/streamers moving to YouTube for that reason. GL

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