RE: Revamp Market Fees to Include 2% DAO Royalty
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The general idea seems decent to me. I would prefer to keep the fee at 5% as it is currently, give 1% to the DAO, 2% to the buy side, and 2% to the sell side.
This eliminates the drawback of cutting into seller profits by raising the fee.
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That is very true and the community would definitely be a lot more receptive of it. Although this cuts the proposed DAO funding by half, half is still better than nothing!
I like this tweak
I am fine with it as well.
Also 2.5/1.5/1 is another option to compromise
However i do think splinterlands API servers should be compensated because they spend thousands to keep those going. So perhaps maybe .5% or 1% to keep them paid could be an option
UPDATE: My opinion is evolving. I'm now leaning 3.5/.5/1.5 ... But i'm still supporting it and still listening to other ideas.
Yeah, I tend to agree. I wonder if those costs will be diminished in the future by the likes of the transactions being offloaded to validators who process the transactions in lieu of the current cloud infrastructure that is in use.
hmmm solid point. Would be interesting subject for the town hall ... at least interesting for us two. haha
I mean, in the interests of decentralisation, you'd want to have as many game transactions occurring on validators. SPS is the reward for that; much live running a HIVE witness node, and it helps offset a significant chunk of costs for the team, allowing them to increase their margins.
The fact that they're selling the licences makes it all the more genius long term, right? :)
I posted this else where, but what would you think of the following?
2% to Market Fees for SPL Running the API / Market
1% to the Buy Market
1% to the Sell Market
1% To the imaginary, proposed "Leaderboard Reward Pool", distributed as follows:
In addition, abolish the ability for cards to be listed with less than a 5% market fee.
Pros: No New DEC generated
Cons: Potentially different rewards each season
In summary, for each 1 DEC of market fee:
0.2 to Bronze Until Full
0.2 to Silver Until Full
0.2 to Gold Until Full
0.2 to Diamond Until Full
0.2 to Champ (uncapped)
In the event that there is not enough DEC generated by market fees to fill for the reward pools, SPS is burned to obtain the DEC. Don't know where that SPS could come from, maybe from the allocation for battle rewards?