RE: Land-Speculation: #3 Resources

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Amazing post, you really put incredible effort in the presentation and content. !1UP

If done manually it could be like combining cards, where you have a fixed amount of specific resources you need to "combine" to meet the recipe and get the item/spell. However when I thought about it, it came to my mind that a luck-based element could also be interesting.

I think it was mentioned a few times that crafting would be random and it will not be possible to get a specific item or spell. However, I could imagine that there will be certain recipes, that contain a list of items and spells it can create, which all cost the same. If it creates a Dragon spell/item, it will need Heliostones but probably fewer or none of the other magical resources.

This makes it also easier to introduce new editions via additional recipe lists. Also, rather doing just Splinter-based recipes, there could be ability- and effect-based recipes.

Obtaining a recipe could be a whole process of its own. Maybe it must be purchased to burn DEC. That would give all recipes a hopefully stable-ish price. Or they could be found by doing quests and are tradable NFTs.



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Oh I love that idea, thats actually better than the "Trade-Up-Contracts" take I had because like you said, with the recipe approach you could constantly and more importantly -> easily add new sets to the expansion.

However finding those recipes must also be balanced so that players who own only one or a few plots dont get frustrated because its too hard to find those 🤔

Maybe there could be "common" recipes that create items&spells randomly from a large list and by doing quests or work the lands you can find "legendary" recipes that are only usable one-time and they are more expensive resource-wise but give way better outcomes.

And you could also add some sort of potions you can use to increase chances of certain abilities or splinters or rarity (also a good opportunity to dilute the rewards players get to counter bot farms)

Like I said, I really like that idea of yours 😊 Many ways that could work, cause for me the goal is to make land as immersive as possible so it offers a variety of angles you can play 👍 So thanks for sharing that :)

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