A Brawl Battle where the Enemy Team was Crippled.

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This is me showing my winning of another brawl battle where the battle ruleset gives all monsters cripple ability and the enemy team was really crippled against my chosen team.


I'll be joining a challenge hosted by @splinterlands with this post and I'm linking the challenge link so that other peoples may know about it.
Splinterlands Social Media Challenge!

Tis but Scratches: All monsters have the cripple ability.
In this ruleset, every monster on the battle gets cripple ability and each time an enemy is hit by a monster with cripple it loses one max health. Probably means, not shot will be a miss shot with this ruleset as every monster gets this ability.

This time I got a battle with 52 mana and I went for it.

THIS IS THE BATTLE LINK.

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Here you can see both team where I've found a opponent with 6 cards against my 6 cards.

Battle Ruleset:
The battle ruleset has 52 mana cap.
Tis but Scratches: All monsters have the cripple ability.
Broken Arrows: Ranged attack monsters may not be used in battles.

Arena Tactics:

Host guild always wins when there's a draw. Host guild unites attack first in ties.

Fray Limits:

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I played in bronze league level caps where I could use all cards according to bronze league level caps.

My chosen cards.
I chose earth splinter with 6 earth cards and I used Prince Rennyn as the summoner.

Prince RennynMinotaur WarlordOaken BehemothKron the UndyingMushroom SeerQueen MyceliaMycelic Slipspawn
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Prince Rennyn offers +1 ranged attack to all friendly ranged monsters, +1 speed and +1 health to all friendly monsters which is a plus point for me to use ranged monsters as they'll get an extra attack each but unfortunately the broken arrows ruleset didn't allowed me to use any ranged attackers so the +1 ranged attack offering was a waste. Minotaur Warlord does reduced magic damage back to the attacker when gets hit with magic damage for magic reflect ability.

Oaken Behemoth offers double attack (melee+magic) which should've active when the monster is at the first position as normally melee attack don't happen from any other position but this monster offers the reach ability as well which allows this monster to attack from the second position and it activates the melee attack as well and it offers another ability that taunts magic enemy monsters to hit this monsters armor before its health but this ability is a waste as the monster loses its armor for a debuff of the enemy's summoner.

Kron the Undying restores a portion of its health for having heal ability. Mushroom Seer reduces the magic attack of all enemy monsters and the enemy team has 3 magic monsters where two of them will lose one magic attack each and the another monster already has the lowest attack. Queen Mycelia offers all friendly monsters +2 armor for having protect ability and now the void armor ability of Oaken Behemoth is not a waste anymore as that monster gets +2 armor after losing its own armor. Mycelic Slipspawn will taunt all enemy monsters to attack this monster for having the taunt ability.

Enemy's chosen cards.
The enemy chose earth splinter with 5 earth cards and 1 neutral card and the enemy team used Obsidian as the summoner.

Wizard of EastwoodGrundPalidon RakkOnyx SentinelMycelic SlipspawnGoblin PsychicRegal Peryton
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Wizard of Eastwood of enemy team reduces 2 armor of all monsters of its opponent team and successfully reduced the owned armor Oaken Behemoth and armors all other friendly monsters that got for protect ability of Queen Mycelia.

Grund attacks twice each round for having double strike ability when Palidon Rakk gets +1 to all stats every time it defeats an opponent for having bloodlust ability. Onyx Sentinel reduces damage from melee and ranged attacks and as my I didn't/couldn't chose any ranged monsters, so this monster will be able to reduce damage only from two of my melee monsters. Mycelic Slipspawn has the taunt ability and Goblin Psychic restores a portion of the monster in the first position's health each round for having tank heal ability. Regal Peryton has an increased chance of evading melee or ranged attacks from monsters who do not have the flying ability but it'll not be able to evade magic attacks.

The Battle

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For the battle ruleset (Tis but Scratches and Broken Arrows), all monsters gets the cripple ability at the beginning of the battle and no team can use any ranged monsters in the battle.

The +1 ranged attack offering from friendly teams Prince Rennyn was a waste but all friendly monsters got +1 speed and +1 health. Mycelic Slipspawn & Goblin Psychic of enemy team lost 1 magic attack each for protect ability of Queen Mycelia of friendly team. All friendly monsters got +2 armor for the protect ability of Queen Mycelia and they lost they extra armor for the debuff of enemy teams summoner.

Enemy teams Regal Peryton started attacking first and that attack killed 1 health of enemy teams Mycelic Slipspawn. Then Minotaur Warlord did a double attack but not on the same enemy monster, the magic attack hit Mycelic Slipspawn and the melee attack hit Grund. After Minotaur Warlord attacked and killed 4 health of Grund with a single attack, Mushroom Seer, Kron the Undying & Mycelic Slipspawn of friendly team attacked Mycelic Slipspawn of enemy team and left enemy monster with only one health and that's when Grund of enemy team did its first attack and missed but the second attack killed 3 health of Minotaur Warlord. Then Queen Mycelia attacked and killed the last health of enemy teams Mycelic Slipspawn. Enemy teams Goblin Psychic then tank healed Grund and attacked Minotaur Warlord.

It kept happening like this till every enemy monsters were crippled and died. And the game came to an ending when the friendly team still had all the monsters intact.

NEXT TIME.

The next post about splinterlands will be coming soon.
Screenshots are my take from the game website.

SEE YOU.



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