Mastering the Arena in Super Sneak Ruleset.

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In the mystical realm of Splinterlands, where strategy meets sorcery, and battles unfold with every card played, an enchanting ruleset has taken the spotlight: "Super Sneak." It's the kind of magic that transforms the entire battlefield into a playground for stealthy melee monsters, granting them the ability to strike from any position.

This is about my winning match. Battling in super sneak ruleset in a battle, I got a good result of winning against the enemy team.

I'll be joining a battle challenge hosted by @splinterlands with this post and I'm linking the challenge link so that other peoples may know about it.
Battle Mage Secrets Weekly Challenge!

This time I got a battle with 37 mana and I went for it using Scarred Llama Mage as the earth summoner.

THIS IS THE BATTLE LINK.

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Here you can see both team where I've found a enemy team with six monsters against my six monsters.

Battle Ruleset:

The battle ruleset has 37 mana cap.
Super Sneak: All melee attack monsters have the sneak ability.

My chosen cards.
I chose earth splinter with five earth monsters and a neutral monster where I used Scarred Llama Mage as the summoner.

Scarred Llama MageNectar QueenMinotaur WarlordFungus FiendScreeching VultureGrundFurious Chicken
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The battle was dominated with super sneak ruleset where getting sneak ability, melee attackers targets the last enemy monster instead the first enemy monster and melee monsters with this ability may attack from any position.

I chose only melee monsters for this ruleset and I tried to use the finest melee monsters from earth element according to the mana cap.

Enemy's chosen cards.
The enemy chose earth splinter with four earth monsters and two neutral monsters using Obsidian as the earth summoner.

ObsidianChaos AgentMycelic SlipspawnCentauri MageVenari SpellsmithGoblin PsychicRegal Peryton
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The enemy team clearly didn't give attention to the ruleset as they chose only magic monsters in the battle although there are some good magic monsters in the enemy team but I see they're no match to the monsters that I chose.

The Battle

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Scarred Llama Mage offered +2 health and last stand ability to all friendly monsters. And the friendly summoner will cleanse all debuffs of from the friendly monster in the first position. The opponent summoner Obsidian offered +1 magic damage to all enemy magic monsters.

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Enemy teams Regal Peryton started attacking first where Nectar Queen of the friendly team lost two health. Then Centauri Mage attacked and damaged two more health of the same friendly monster.

The enemy team had this Mycelic Slipspawn that impel opponent monsters to attack this particular monster first if they're (opponent monsters) able to so the friendly monsters started attacking this enemy monster first. Minotaur Warlord from the friendly team did the first try from the friendly team and damaged four health of the enemy's Mycelic Slipspawn.

Then Grund attacked the same enemy monster and did a double damage using double strike ability where the enemy monster first lost three health and then lost the remaining three health as well and died.

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From now on, all friendly monsters will target the last enemy monster instead of the first one using sneak ability except Nectar Queen as the first monster is bound to attack the first monster of the opponent team.

Screeching Vulture then attacked Regal Peryton where the enemy monster lost one health and then Nectar Queen attacked and killed Chaos Agent of the enemy monster and the next enemy monster Centauri Mage reached the front position.

Then Goblin Psychic of the enemy team damaged not one but three health of the friendly Nectar Queen and now even Fungus Fiend gets to attack from its position of the friendly team using sneak ability although it missed its first damage on the enemy Regal Peryton as the enemy monster evaded this melee attack using flying ability.

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There was a new round where the enemy team was succeed in killing the friendly Nectar Queen and then Grund did its double damage where Regal Peryton of the enemy team died after Minotaur Warlord reached the first position in the friendly team.

Then Venari Spellsmith damaged two health of Minotaur Warlord where the friendly monster returned one damage using magic reflect ability and then Goblin Psychic increased three health of Centauri Mage and did the mistake by damaging two health of Minotaur Warlord as the friendly monster killed this enemy monster using magic reflect.

Fungus Fiend got the chance to make its name and killed the enemy Venari Spellsmith. Then Centauri Mage took its last turn in a new round and lost one health to magic reflect and then after Minotaur Warlord damaged four health of this enemy monster, Grund killed the last enemy monster with its first attack and the friendly team won the battle keeping five monsters alive.

NEXT TIME.

The next post about splinterlands will be coming soon.
Screenshots are my take from the game website. The thumbnail was made in Canva and I got a little help from chatgpt with the beginning paragraph.

SEE YOU.



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