Splinterlands - Preview - Legendary Riftwatchers Cards!

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Are you new to Splinterlands and searching for some advice, then you found the correct series! In this Beginner’s Guide Series, we are discussing things that new players of Splinterlands should know or try to learn. In this specific episode we will take a look at the new legendary cards that will come with the new Riftwatchers set. I am very excited to analyze those new cards, as they bring some cool new combinations of abilities as well as new opportunities to play on high mana battles. We will discuss each new legendary card one by one and rate them in the end! With that being said, if this article motivated you to start playing this amazing game, then feel free to join the fun over the following link:
https://splinterlands.com?ref=ga38jem

Fire Splinter

For the Fire Splinter we are getting yet another Melee card. This is nice as it will be boosted by Tarsa once again. With 5 melee damage on level one and an amazing 7 melee damage on the highest level this card is certainly no joke. For 7 mana this amount of damage is really worth the legendary status. With a speed of two this card is really not the fastest and with 4 health this card certainly does not fit to be a tank. So why even used this card? Well, its ability is what makes the difference here! With the Opportunity ability, this card can be placed anywhere on the board and will be able to attack the monster with the least health. On higher levels this card is getting the Stun Ability and what’s more important the Piercing Ability which allows this card to damage through armor.

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I think that this card can be used in any kind of situations. Especially Equalizer matches could be interesting as its low health will not be too important in this regard. We will also have to make sure to protect this attacker with cards like Taunt or other low Life cards that can draw the attention to them. Furthermore, I would try to avoid using it in battles with Poison or Earthquake as this would be a very quick battle for this card. On the other hand, Battles with reverse Speed, this card will be absolutely amazing. Overall I would give it a solid 3 out of 5 with a tendency towards the bottom.

Water Splinter

Next up we have the water splinter and our first double digit legendary card: Runemancer Kye is a very interesting card and I am very sure that this card will be used a lot in the future. For 10 mana we are getting a base card with 2 magic attack, 2 speed, 5 armor and 7 health. This is not bad for a Magic attacker. With the Chaos Legion Water summoner it will increase its speed to 3 and with the flying ability it will get an additional chance to dodge the incoming attacks. Already now a very solid card that is worth playing. But the cherry on the cake comes with its additional Ability: Life Leech. Because this card is able to hit almost every target due to its magic attacking style it is almost guaranteed to increase its own health! This is extremely powerful, as this card could gather so much health that in the end it will be unbeatable when it has to go into the first position.

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Speaking of positioning, due to its magic attacking style we can place this card anywhere we want and due to its flying ability we really do not have to care about potential Earthquake Rulesets! But if you thought that this card is amazing, wait until we get to the really good part. On the highest level this card increases its magic attack to 4 which makes it a very solid striker and with the additional amplify ability this card makes also a great support minion. All in all I really would love to own this card in my deck which is why it is getting a 4 out of 5 from me.

Earth Splinter

Moving on to the Earth Splinter we really have a weird card to discuss. For 13 mana this card is on the higher end of mana cost amongst these new cards. The Runemancer Florre has no abilities trough out the whole leveling curve but comes with two attacking styles. It has the ranged and Magic attacking style which means that it can attack twice if its placed in the backline. With this this card comes with 13 health and 2 speed which does not change throughout the leveling curve. I think that this card is very powerful in basic match ups with no specific rulesets or when monsters lose all of their abilities.

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In the end, this card deals potentially 7 damage on every turn if it is leveled up to the maximum but is also able to deal some great damage on the basic level. With the new Earth summoner that allows ranged attackers to attack close range as well, this card is even making a great tank because of its 13 health. While I think that this card can make a great damage dealer, I also think that there are better combinations out there. Overall I am a little disappointed by my favorite Splinter which is why this card only gets a 2 out of 5.

Life Splinter

Next up is a card that can make a huge difference for the Life Splitner. With another Runemancer that has some interesting abilities. On the basic level this card is costing us 9 mana to play and comes with 2 magic attack, 3 armor, 9 health and only one speed. I would say it is alright for a card that costs nine mana but it is not worth to speak of a legendary card yet. Yes the magic attack brings us advantages but the life Splinter has some great magic attackers for themselves. I think the main greatness of this card comes once again with its Ability. On the base level this card allows us to reduce the ranged attacking style of the enemy. This is powerful but nothing compared with the abilities that come on the higher levels.

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Not only does this card have the Last Stand Ability but it also has the Force Shield Ability. The combination of those two makes this card the perfect last stand card as it will most likely survive any big hits due to Force Shield and because its stats are increased thanks to the last stand the damage that this card is dealing will probably delete all of the other opponents. I think that in the right use-case this card can be incredible but on the basic level a little bit to weak which is why I would give it a 3 out of 5.

Death Splinter

Now the Death Splinter is once again a very weird one. For 12 mana Raa is a very expensive card that comes with 3 ranged attacks, 2 speed and only 7 health on the base level. Not only is the Ranged Attacking style the least favorable in this game, but with the Death Splinter it might be not that effective. Taking all of this into consideration, this card might be not used very much. But there is a big BUT! Let’s take a look once again at the abilities of this card and these will change almost everything.

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On the base level this card comes with 3 abilities! Flying, Double Strike and Scatter Shot! Why is this amazing? Well, first of all, the flying ability is always nice to have, especially in Earth Quake rulesets. But let’s take a look at the combination of Scatter Shot and Double Strike. This essentially means Chaos and Strategy destruction at its best. Because we can deal 3 damage to any monster on the filed, TWICE, there is a very big chance to hit some of the support units that our opponent is trying to protect. Give this card two turns and the strategy of your opponent is gone. I would really love to see this card in a Explosive ruleset as this can be the death for any support unit in my opinion. A solid 3 out of 5 because of the low health though.

Dragon Splinter

Moving on to the real diamond pieces here. #the Dragon legendary card is something really interesting! With 15 mana it is the most expensive in this set but it also comes with lots of perks. For starters, it comes with 11 health, 6 armor and 3 speed on the base level. Combined with 3 melee damage and 2 magic damage. Sounds like a very good tank. But wait there is more! It has the Flying ability, like every dragon should have, the Taunt Ability and the Void armor Ability. This card is the definition of tank!

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If you thought this is an amazing card, wait till you see the max level stats! 3 Melee Damage, 3 Magic Damage, 3 speed, 6 armor and a whopping 14 health, paired with the additional Self-Heal Ability! It will take ages to go through this tank and in the process of it our enemy will probably lose a ton of health himself. I think that there will be get counters like Giant killer but overall, this card is pretty damn awesome. I would give it a 4.5 out 5.

Neutral Splinter

Last but not least we have another Taunt card that comes with the Dodge Ability on the base level. The Lurker is costing us 11 mana and comes with 4 melee attack, 4 speed and 10 health on the base level. In my opinion a very solid tank card that will be very hard to hit with the normal attacks. Not only that but on higher Tiers, this card is getting the additional Phase and Thorns ability. This means that it is very hard to hit with all of the attacking styles but once you hit It, it will cost you health!

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I think this card can be used in a variety of match ups and is a good option for Splinters that do not have a Taunt minion yet. I think the usage of this card is only limited to the first position if we want the attack benefit for this card. Overall a very cool card that everyone should have in his deck: 4 out of 5!

Previous Beginner’s Guides:

Riftwatchers Summoners!

Struggles & Upcoming Changes

Most Frequently Used Cards

Renting vs Playing!

Published by ga38jem on
LeoFinance
On 20th September 2022

Posted Using LeoFinance Beta



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