5 Rounds of an epic battle - Weekly Challenge
Greetings! I'm back to participate in the weekly battle challenge, this time with 5 rounds of a magically epic confrontation!
From Splinterlands and [Unplash] (LINK)
At the forefront, Flesh Golem was giving it their all, going head to head against a fast and powerful Water Splinter snake, with its speed and defense boosted.
In the second position, Hill Giant (Gold) makes his presence felt, as a secondary tank he covered the magic offensive when Flesh Golem fell because of the dangerous DeepLurker, which also knocked down the forest nymph.
Thanks to the battle condition he received an attack boost, although due to the constant enemy defense, it was hard for him to shine in the offensive.
In the third place two winged monsters face each other. With much coolness present "Ice Pixie" is not intimidated, because despite his low life and attack, he managed to bother my monsters quite a bit.
For my part Regal Peryton was select to try to dodge quite a lot with his great speed and to damage non-stop by the magical empowerment provided by Obsidian.
In fourth position I placed a card that is quite frequent in my magic strategies, mostly because of the experience of seeing many mages on the battlefield. It is "Mushroom Seer", which with its ability "Silence" reduces magic damage.
His slowness is his Achilles heel, so much so that in this battle he didn't shine because he was defeated in the first turn by the enemy Deeplurker. His ability didn't help either because the enemy used a strategy focused on physical damage with only Ice Pixie as mage.
In the fourth enemy position, a guardian was covering the tanks by healing some of the damage received, although this was not enough to resist all the magical punishment.
For the rearguard, the wood nymph and the dangerous little goblin were as select wizards. The nymph kept the Flesh Golem on its feet for quite a while and even delivered the final blow to the first dangerous enemy tank. The Goblin on the other hand was weakening from his position, making use of his "Sneak" ability.
The enemy rearguard had "Scavo Hireling" and the dangerous "DeepLurker". The strategy seemed to be focused on keeping the tank for a good time, healing it and recovering its armor, however, the magic counter was too much for that offensive.
The complete alineation was:
Already in the first turn the enemy tank had become something like a Dark Souls boss, because of the amount of damage and speed it had. Another curious fact is that today's rewards were not as great as expected, but we're still going strong!
It is an excellent card of the Gladius edition, it brings good life points for only 3 mana, wonderful for low mana battles or with conditions that limit the options in terms of tanks. Its slowness can make things difficult but at level 7 it gains the "Stun" ability, so it should not be underestimated.
Currently its durable version can be found even at less than 0.6$ (GOLD), not bad for what it brings in battle. Personally I have a golden one that has been excellent in the war field.
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