Facing a quadruple attacker! | Curious Battles #69

Another week, another curious battle to share, this time with varied legends on both teams, not only from the chosen splinter but also from the neutral. Quite a variety of powerful cards that gave their all in a battle worth sharing!


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From Splinterlands and edited with CANVA


On the front, returns the unicorn par excellence of the ground splinter, a fast tank with void and good damage points to not only defend but also affect the enemy lines quite a lot. This steed faced Cornealus, an eye with heal, enrage and cripple (the last two abilities were by battle condition). This one, despite the fact that by himself he cannot attack in front, the battle condition known as "Close Range", blessed him so that he could support his team's offensive.

In addition, Cornealus received 3 points of armor from his summoner. Despite his great tenacity, he missed the blow he tried to give to the unicorn and fell at the hands of Goblin Psyquic, who gave him the coup de grace before he was healed.

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In the second position I opted for a gladiator, Tatiana Blayde, who is present in the neutral splinter. Her ranged power was limited by the rival summoner, but that didn't leave her completely useless, as she still supported in the offensive.

In the rival lineup, the classic Sheriff was the one who was attacking with his snipe, but he was defenseless when Cornealus fell. Being fulminated by the summoner buff attack sent by Mushroom Seer.

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A legend was present in the third position, with an extremely offensive combination that in this battle made her capable of a quadruple attack, as "Close Range" enabled her ranged attack in front and her physical attack was at its best when the Sheriff fell. So she made her quadruple debut against the unicorn, who had already been boosted by Enrage and managed to dodge a little but not enough to withstand so much punishment.

The formidable unicorn fell in the 3rd round, having accumulated 5 points of damage and 6 points of speed, with honor and in front of a legend who only had 2 points of life left. Drybone Raider also fell at the hands of Mushroom Seer's powerful magic attack.

In my third position, one of my favorite cards was up to the task. The familiar Void Dragon, with defensive abilities but boosted by Delwyn. He took a lot of damage from the archers, but because of the rooting and healing he fluctuated between 5 and 8 speed points, allowing him to dodge several hits. It was he who delivered the withering blow to the crossbowman.

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In the opponent's lineup, for the fourth position, the well-known war elephant, epic card of the neutral splinter, was the one who was first attacking from a distance and then doing double duty in the front. HIS ability didn't shine much, but it did manage to damage my team quite a bit. It was Goblin Psychic who gave him the killing blow.

For my part, Mushroom Seer, the one who took out more than one of the opposing team's cards, was the one I chose. I oriented him to give me the magic advantage because of his "Silent" ability, even though there were really no mages on the opposing team. He was the one who gave the coup de grace to Cornealus, DryBone Raider and Lendsmaster.

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For the rearguard I chose Mycelic Slipspawn, this mage with tank aptitude took a lot of damage in the first turn, using his ability to focus attention on himself. Despite all this punishment he resisted with 1 life point, managed to dodge one of these attacks but fell in the second turn at the hands of Lendsmaster, who was in the enemy's rear.

The opponent accompanied Ledsmaster with the well-known crossbowman, whose speed betrayed him a little but still did not limit his capabilities to the maximum, as he put me in trouble at times.

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The complete alineation was:

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If you want to see the replay click here.


Extra Curious facts:

The opposing team not only had a legend with quadruple strike, but War Chaang and Pelacor Arbalest were also showing their double strike capabilities, although War Chaang did not have the ability, the conditions were given for him to strike once physically and once at range despite being in front (when it was his turn).

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Drybone RaiderWar ChaangPelacor Arbalest
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