First Preview of the Land 1.5 Gameplay
I guess we've all been waiting for Land 1.5 for so long that when it's finally close to arrival some are wondering if it's really here...
I'm not one of them, and I think excitement will pick up once the game is released and the competition begins. Maybe even as close as having it on the Mavs server, so we can play with it ourselves.
So, during this week's Splinterlands town hall we had the chance to see Land 1.5 in action, presented by WeirdBeard.
Apart from something that needs to be fixed at taxes on Keeps or Castles and connected features (Harvest All), I haven't seen anything major that was broken. There were a few "TODO"s displayed here and there on a few columns, but all the major functionality works by what I could observe at a glance.
I expect there is going to be a rush and a serious time to commit for those with many plots to fill when Land 1.5 first launches, then it will work quite on auto-pilot with a number of tweaks, strategy updates, and actions needed here and there, at least until Land 2.0 arrives.
We have to keep in mind that when they were talking about "many child screens", they weren't joking. I expect it will take some time to get used to the interface, and the fact it starts with a rush, means the getting used to part should take place prior to launch.
Those who have access to the Mavs server should and probably will test Land there when the time comes, to see what to expect and get used to it. Plus, you never know what other bugs will be uncovered this way.
Those who have land and don't have access to the Mavs server, should probably pay attention very well to previews such as this, plus what is expected to be presented by the Mavs.
I did notice something that makes me wonder how I am going to handle staking cards to plots. That will probably be, by far, the most time-intensive operation we need to do at first.
Screenshot from the Town Hall Land 1.5 preview
If you have already pre-associated individual cards with certain slots on particular plots, it seems the interface doesn't help a lot. There is a way to sort by PP, which is great already, but you can't search for a card by its name.
So, the problem arises if you have cards of high PP associated with different plots based on the terrain type and the bonuses or penalties. I guess with what we have we'll have to browse through our cards until we find the exact card we want to stake.
Maybe something like PeakMonsters or Splex can come out with something that can fill out this void and have the option to search for a card to stake on a slot? But the question is, will they do it in time before the official launch? Because otherwise I have no doubt they will have more in-depth land-related tools.
Something else we have to keep in mind is that in the preview by WeirdBeard nothing was at stake since it was on the QA server. But if you do it on your real account, if you stake cards in the wrong spots, unstaking is a process that takes 3 days, during which the card doesn't produce, can't be used in battle, can't be rented or delegated out. It's true, you can place another card in its place immediately, but imagine you block a high PP card for 3 days... So, we'll have to be careful in the real game, especially with high PP cards.
Personally, I'm excited by the approaching Land 1.5. Far from ready for it, but excited, lol.
Posted Using LeoFinance Alpha
https://twitter.com/LovingGirlHive/status/1701606896057393655
Thanks for sharing.
At least they are making progress on it and I agree that the cooldown time is annoying. People have to be careful with that when they first place things down on their land plots.
I wouldn't call it annoying. It's there for renting/delegating too, and we got used to it. The problem is, in this case, it's much easier to make a mistake, with the new interface, rules not everyone fully understand and with a simple "+" and "Save" that locks the cards for 3 days.
Thanks for sharing the information.
You're welcome.
https://x.com/jewellery_all/status/1701691622612947201?s=20
Thanks.
I have a question
Why is Splinterlands always about land.
People mostly talk about land on here
Because it's a huge thing and the next thing coming from Splinterlands. And it will help everyone (land or no-land) earn more and grow the value of their assets, if successful.
!giphy this is good
!PIZZA
!DHEDGE
@sagarkothari88 reward 0.05 HP
Via Tenor
💐 🎁 Gift 🎁 💐
Empowering Splinterlands
Upvote This Comment
Please 🙇♂️ Support Me Back 🙏 - Vote for me
Thanks! 😉
you are welcome
This post has been selected for upvote from our token accounts by @bhattg! Based on your tags you received upvotes from the following account(s):
- @dhedge.bonus
- @dhedge.leo
- @dhedge.bee
- @dhedge.pob
- @dhedge.cent
- @dhedge.oneup
@bhattg has 10 vote calls left today.
Hold 10 or more DHEDGE to unlock daily dividends and gain access to upvote rounds on your posts from @dhedge. Hold 100 or more DHEDGE to unlock thread votes. Calling in our curation accounts currently has a minimum holding requirement of 100 DHEDGE. The more DHEDGE you hold, the higher upvote you can call in. Buy DHEDGE on Tribaldex or earn some daily by joining one of our many delegation pools at app.dhedge.cc.
Thanks for the manual curation.
$PIZZA slices delivered:
@bhattg(1/10) tipped @gadrian
It's nice to see that we are finally getting closer to the release of land 1.5. I don't have land, but I am excited to what it can bring.
Absolutely! That's a big engine added to the Splinterlands economy. It will help everyone, owner or non-owner of land.