Important Updates from Splinterlands This Week

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If you follow Splinterlands closely, you know they have a schedule for maintenance intervals to release new updates, and that is on Tuesdays, between certain hours. If some patches need to be released, there is a secondary maintenance schedule they can use on Thursdays, but releases come on Tuesdays.

They came to this schedule after a few iterations, trying to minimize the impact on the players' gaming experience. These days, most maintenance periods are announced in advance and the regular ones for releasing new updates are kind of set in stone.

I brought this up because I find their system to be working, with minimal impact on our experience.

The second reason I mentioned it was because during yesterday's maintenance some important updates were pushed out.

Here are the 3 updates that caught my attention (you have the full list of them here):

1. SPS Rewards were Added to Brawls

This was a proposal that 87% of the voting SPS stake was in favor of, so it had major support and it passed without any issues.

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Shortly after, we see it implemented in the game. The SPS rewards for Brawls will start with the next cycle, meaning on November 14th, but it has already been released during yesterday's maintenance. It has been added after the current brawls cycle started, that's why the SPS rewards begin on November 14th.

Exactly how much SPS can be earned by each Brawl participant is explained in the text of the proposal:
https://peakd.com/splinterlands/@sps.dao/sps-governance-proposal-add-sps-rewards-for-guild-brawls

This is the table that shows the distribution of rewards per tier:
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2. Tech Modernization Successfully Released

After two attempts with issues, it's important to remark yesterday Tech Modernization was released, and apparently, this time holds the production test.

I mention this because this is the first prerequisite to land expansion, and also a prerequisite for the non-card market, which is also needed before land comes out.

So, great to finally see it arrive, although it doesn't mean much to us directly. In fact, all the affected pages that I tested work slower for the time being.

3. GLX Staking About to Come Live

This is not an update to the Splinterlands platform, but one to the GLS platform. While GLX staking was supposed to be released yesterday, looks like it'll happen today after all.

Here are the relevant pieces of announcements:

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And the delay:

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Staking is an easy option compared to trading if you want to hold the GLX tokens long-term.

Posted Using LeoFinance Beta



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20 comments
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Always good to repeat news for us in case we miss the official announcement. Looks like SPS for brawl rewards tanked the BTC market. !LOL. Correlation does not equal causation.

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Always good to repeat news for us in case we miss the official announcement.

I know for a fact not everyone who might be concerned is following the official channels. In a way it's normal. I don't follow the news for everything I am involved in, although I try to do it at least for the relevant parts.

Looks like SPS for brawl rewards tanked the BTC market. !LOL. Correlation does not equal causation.

Nah, I think it was the Tech Modernization. Bitcoin is averse to "modernization". :D

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Thanks for the valuable information. Without your posts, I would never know what was going on.

Posted Using LeoFinance Beta

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Without your posts, I would never know what was going on.

Yes, you would. From somebody else. :)

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(Edited)

Thanks for the update, Adrian.
I appreciate the information.

!CTP
!PGM

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It looks like a lot of things are changing. Will the SPS being added to brawls change the merit rewards we get from them?

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Will the SPS being added to brawls change the merit rewards we get from them?

No, they will both be rewarded. SPS is an additional reward, on top of merits individually and crowns for the guild.

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Wow! I can relate to two updates. Excited to see the SPS Rewards in Brawls. As for GLX staking, yes it's easier compared to trading and also compared to playing. I now reduced my four Splinterlands' accounts into just one to have that 70,000 collection power required for Silver I. I am not sure if I can still find time to play other games.

!CTP

Posted Using LeoFinance Beta

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Yep, Splinterlands can be a full-time job. So many things to do in and around the game, even if you are not playing AT ALL. Amazing ecosystem!

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Yeah, you're right but I think one needs a huge capital to maximize returns in Splinterlands.

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A significant investment helps. But I believe no one can really maximize returns in Splinterlands. One can optimize their investment for the best returns in one or a few areas of Splinterlands, but not in all of them.

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Wrong choice of word. I agree. Making the best returns from a few of the investment tools provided by Splinterlands is the only thing we can do.

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