Splinterlands Town Hall: How So Many Things Fit in 2 Hours?
The Splinterlands Town Halls have become scary exciting if I can say that, and look that I can.
Others say we are experiencing an information overload lately, which is true.
I've heard next week the Town Hall will be less filled with special announcements, maybe people will have some time to breathe and chew on the options they have in front of them already.
I also noticed the team created a separate discord channel for Genesys League Sports, which will probably hold the majority of the discussions for this platform going forward.
In the past there have been distinct town halls, talking about different aspects of the game (like tournaments and brawls), so maybe that's the way going forward, as Splinterlands becomes this gigantic cluster of ecosystems that probably no one will master or be involved in at all levels.
Thinking back, I don't really understand where they fit all the information they shared with us in 2 hours and answer some questions too.
To list only a few main points, they talked about:
- Genesys League Sports
- Runis (generative NFTs project)
- Tower Defense Game
- SPS rewards for Brawls
Any of these topics could easily fill an entire main section of a Town Hall.
I'll talk about 3 of them because I believe it's more than enough for one post. I've just talked about information overload at the beginning.
Genesys League Sports (GLS)
The most interesting part about this was not what was said in the Town Hall (as far as I remember), but the whitepaper itself, which was published a little bit before the Town Hall started.
As others who covered to topic remarked, the GLS ecosystem will be easy to understand by anyone familiar with the Splinterlands ecosystem. They are practically twins, with GLS mirroring everything from the Splinterlands ecosystem, from Hive as a blockchain to run on, the validator nodes, the 3 tokens and their roles, to other elements like a DAO or the distribution of the governance token, GLX:
And the release schedule:
The GLX airdrop is also one year long, as was the SPS one, but it's also 5% compared to 13.33%. Understandably, since this is a partnership and we are talking about a different game.
On the other side, in the SPS airdrop pretty much all Splinterlands assets counted, here only staked SPS counts. The pump we might be seeing for the airdrop purposes will be only on SPS, directly. But as the price of SPS will rise, the gaming rewards will increase in dollar value, and then the rental prices should follow.
Seems like an interesting synergy might be created. Another thing that is different compared to the SPS airdrop pump days, is that we aren't in a bull market now. But Splinterlands is a different beast too, better prepared to take in a huge influx of new players (hopefully).
About GLS, this is a platform that has a very interesting potential. E-sports games represent a huge market. With all the potential new partnerships that might be added to that ecosystem, I seriously see GLS becoming as big or bigger than Splinterlands, the game. Of course, it depends on competition, what new partnerships are added, how good the games are, and on what games are added on the Splinterlands platform (e.g. the Tower Defense game).
Runis (Generative NFTs project)
This was the undisclosed project Aggy talked about. What are generative NFTs? They are those types of NFTs that are generated randomly, and each NFT is unique, including visually. Think Bored Apes.
Unlike Bored Apes or other types of those generative NFTs, they may be used in-game for battling (being delegated to you from one of Splinterlands accounts). You can't rent or sell them through the usual channels, only on Ethereum.
I understand the reason why they wanted to go in this direction, trying to capture the attention of some big bag holders on Ethereum, interested in these types of NFTs. This would be probably the first of its kind with such a clear use case where rewards can be earned.
If this initiative creates interest on Ethereum, the team might develop the possibility of importing other collections to be playable in the game.
Personally, I never liked these generative NFTs (so far), but I understand their desire to take a swing at that market. I am not interested though.
SPS Rewards for Brawls
Looks like SPS rewards will come to Brawls in late September or early October.
It will be interesting to see how the rewards will be distributed by tier.
If I understood this correctly, it looks like SPS rewards will be distributed similarly to Merits (meaning equally between teammates filling in the frays). This may create some tension because there aren't as many frays as team members, and some will not have a spot to fill. Merits are probably not most players' favorite reward, but SPS... that's a different discussion altogether.
Posted Using LeoFinance Beta