SHARE YOUR BATTLE Weekly Challenge! DHAMPIR STALKER

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Dhampir Stalker is a 7 Mana Death rare unit. Below is its full stats from Level 1 to 10.

stats.jpg

At level 1, it has a speed of 2 with 3 ranged attack and 5 health points. It also has a True Strike ability meaning its attack will always hit. Its weakness is in its cost. At 7 mana, it is not cheap to summon this unit.

By the time it reached level 4, it will have 4 ranged attack, 3 speed and 6 health. At this point it can 1-shot kill most of the units under 3 mana.

At its max level, Dhampir Stalker ranged attack would reach 5 plus an additional ability Deathblow. Deathblow will hit for double damage if your opposing team has only 1 unit left. This means it will do 10 damage to your opposing team last unit in a single round.


Next lets take a look at how Dhampir Stalker will perform in the various rulesets:

RulesetsDhampir Stalker
limitation🔮 Mana: 7,💗 Health: 5,🛡️ Armor: 0,⏩ Speed: 2
aim-true.pngNo effect. Already have this ability.
armored-up.png👍Extra protection is always good.
back-to-basics.png👎Not good as Dhampir Stalker would lose its True Strike and Deathblow ability in this ruleset.
broken-arrows.png👎Cannot be deployed.
close-range.png👍Means it can attack even in the first position.
earthquake.png👎It will suffer 2 damage from Earthquake per round.
equalizer.png👍Its health is below average for a unit that cost 7 mana to summon so it is likely to benefit from this ruleset.
equal-opportunity.png👍It can target and kill off low hp units very fast because of its high ranged damage and being always able to hit its target.
even-stevens.png👎Cannot be deployed.
explosive-weaponry.png👍Its high damage will benefit from blast.
odd-ones-out.png👍Can be deployed.
fog-of-war.pngNo effect on him. It doesn't have sneak or snipe in the first place.
healed-out.png👎Means it can't be healed.
heavy-hitters.png👍Good if you got a unit with stun in your lineup.
holy-protection.png👍Extra protection is always good.
keep-your-distance.png👍Can be deployed.
little-league.png👎Cannot be deployed.
lost-legendaries.png👍Can be deployed.
lost-magic.png👍Can be deployed.
melee-mayhem.pngNo effect
noxious-fumes.png👎Will suffer 2 damage from poison every round.
reverse-speed.png👍Dhampir Stalker doesn't has a fast speed so lower level Dhampir Stalker will benefit from this.
rise-of-the-commons.png👍Can be deployed.
spreading-fury.pngNot much effect. Its low health and speed would not benefit much from enrage.
stampede.pngNo effect.
super-sneak.pngNo effect.
taking-sides.png👍Can be deployed.
target-practice.png👍It can now hit opposing ranged or magic units behind enemy front tank. This would means it can be hit by enemy ranged and magic unit as well at the back.
unprotected.png👍Opposing team without shield is vulnerable to Dhampir Stalker big ranged damage.
up-close-&-personal.png👎Cannot be deployed.
up-close-&-personal.pngNo effect.
****

Finally lets take a look at a modern ranked match I had using Dhampir Stalker as one of the unit in the setup. The battle restrictions are:
Counterspell and Lost Legendaries with a max mana limit of 28. The Video for the Full Battle can be seen here:
https://splinterlands.com?p=battle&id=sl_0af2312259af26597dc3f8fe80b7508e&ref=genming

TEAM SETUP:

SplinterMana CostPositionReason
Quix the Devious4SummonerSince the ruleset has Counterspell, I doubt I will be facing any magic team. It is likely I would be facing mostly ranged units so I opt for Quix to reduce opposing range unit attacks.
Cursed Windeku61stI chose Death to go with Quix because Death has a cheaper thorn unit in Cursed Windeku. I put Cursed Windeku as tank in case opposing team has melee setup instead of ranged.
Weirding Warrior22ndMy backline are all ranged unit. I am not expecting opposing team to use Quix as I didn't see any Quix being used in the opponent last 5 battles. Putting Weirding Warrior is in case I am facing a heavily shielded tank.
Soul Strangler33rdSoul Strangler has a high attack considering it only cost 2 mana to summon.
Dhampir Stalker74thMy main dps unit. Need to be well protector so I placed it in the second last position.
Supply Runner65thI added Supply Runner because I have upgraded it enough to have Swift. Swift will give much needed speed to everyone in the team. Also it will add as my back tank.
Total Mana:28

Battle Lineup:

Lineup.jpg

My opponent went with a pure Death team lineup with Thaddius Brood as the summoner. Surprisingly there was hardly any range unit in the opposing lineup which makes my Quix -1 ranged damage useless. The opponent used a couple of sneak melee units instead. Thad also reduced all my units health by 1 but my team has a speed advantage beside of Quix and Supply Runner.

End of Round 1:

End of Round 1.jpg

Very eventful first round. My ranged units quickly targeted the opponent tank with Dhampir Stalker dealing the finishing blow. But the opponent was able toimmediately hit back easily as my units had low health after getting penalized by Thaddius Brood's -1 health ability. I lost my Weirding Warrior and my Supply Runner (managed to dodge a hit) was also almost dead.

End of Round 2:

End of Round 2.jpg

Lots of death in this round. Once again Dhampir Stalker delivered a killing blow, this time to the opposing RiftWing. I have no fear that Dhampir Stalker would miss even though RiftWing has flight because Dhampir Stalker has True Strike. I then lost my Supply Runner to the opposing Silent Sha-Vi. I also lost my Soul Strangler to the opposing Death Elemental which also died from magic reflect. Then the opposing Undead Badger died from Thorn from my Cursed Windeku.

End of Round 3:

End of Round 3.jpg

Dhampir Stalker took out its 3rd kills in as many round and since my opponent last unit is a range unit without the ability to hit at the first position, I won the game.

KEY STRATEGY
My key strategy was to rely on my speed and ranged attacks to kill off enemy units fast while limiting enemy units ranged attack. But unexpectedly the opponent went with a sneak melee setup and threaten to overwhelm me from the back. Thankfully I was able to kill off the opposing unit fast enough to get the opposing sneak units to face my tank with Thorn ability.

CONCLUSION ON Dhampir Stalker
Dhampir Stalker main weakness is its speed and low health. Armor will also limit Dhampir Stalker ability as it has to remove off the opponent armor first before it can hit at the health part. However Dhampir Stalker operates very well in certain ruleset like Explosive Weaponry, Equal Opportunity and Unprotected.

image.png

To any new players who wish to explore the world of Splinterlands, do feel free to sign up with my REFERRAL LINK 😊.



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(Edited)

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