RE: How to ACTUALLY attract new players to Splinterlands

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I agree but the fun!
I mean, there are tons of game where ppl pay to win, pay just to be competitive, just to have fun and not to earn. This is also a fundamental key: 1.we have to make easy the game, back to basic: when alpha game was is easy and we had just one token, a dec.
2.marketing: we need to properly advertise this as a GAME where u can also earn something but newcomers have to join to have fun
3.scarcity scarcity scarcity totally yes there are years i told pls we need to be back to scarcity. TOO many cards we do need to stop the inflation. How ? before new release we have to be sure pack will be sold out



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(Edited)

Great points! I also believe the game is a bit too complicated now in modern due to an overwhelming amount of cards and abilities and could easily do another post about that.

Frontier mode is the most played game mode and yes it's "free" but also it's simple to learn and understand, I don't think that is coincidence.

And Yes! Scarcity please!!!!!!!!

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