Battle Mage Secrets Weekly Challenge! / Armored Up

Greetings friends, a new challenge looms over us and threatens to steal our peace and tranquility, however, here we are ready to take on the challenge and maintain order in the region. A new challenge to which we are summoned and we can not miss the appointment, so we are ready to jump into the arena and face a new battle.

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It is our turn to participate in a challenge where the assigned rule is a defensive rule in my opinion, but each rule is a different challenge and if it is accompanied by another rule in the higher leagues, then the battle becomes more complicated and requires a very successful strategy to beat your opponent.

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RULESET: Armored Up

Description: All units get a +2 armor buff at the beginning of the game.

As you can see, the rule gives two armor to all monsters at the beginning of the battle, so there are several alternatives that can be used, such as using magic attack, which is my favorite and in fact is what I used in the battle, the other rule that goes with this in the battle I participated in is Poison, so the matter seemed complicated but I ended up getting a good victory.

So I'm going to share the record of my battle, starting with my winning team.

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Winning team...

My summoner

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The summoner I used was ALRIC STORMBRINGER, he is one of my favorite water element summoners, and one of the cheapest to rent; this summoner could increase +1 magic attack to all allied cards.


First position.

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In the first position use DJINN OSHANNUS for his attack, life, speed, and abilities which are Empty and Phase, Empty when a magic attack monster attacks this monster reduces a portion of his attack, Phase this ability makes one of my favorite parts of this monster allows rival monsters with magic attack to miss this monster.


Second position

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Use PHANTOM OF THE ABYSS for its attack, life, speed and ability which is flying which allows you to dodge melee or ranged attacks from monsters that do not have the flying ability, and the other ability is dodge which allows you to evade melee or ranged attacks.


Third position

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Use RULER OF THE SEAS because it has very good attack and acceptable speed and two very good abilities which are Explosion and Acceleration, Explosion Reduces a portion of life to the monster that is immediately behind the position of the monster that has been attacked, Acceleration adds +1 speed to all allied monsters.


Fourth position

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In the fourth position the chosen one was Michevous Mermaid with a good speed of course a good attack not a lot of life but it delivers.


Fifth position

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For this position I chose SEA GENIE, basically because of his magic attack, plus his flying ability that allows him to evade melee attacks as well as ranged attacks.


Sixth position

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Use MEDUSA for its stun ability which allows the card that was attacked not to attack for one turn.


My battle, my victory

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https://splinterlands.com?p=battle&id=sl_468a4d4a4a6ba9ec0c547f1411028d0d&ref=gerjer

Honestly, there is not much to say about my strategy, as long as the conditions to use this element are given, with this magic attack load I will use it, this deck, I always use it when there is a high mana cost in the battle, I will always use this equipment, that's why I rent it.

The only circumstance that could make me use a deck other than this one is that the water element is not enabled or that the existing rule is magic reflex, otherwise I always play with this one in any other rule, as is the case now.

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