Battle Mage Secrets Weekly Challenge! / Ferocity

Greetings to all game lovers!

After a couple of weeks without participating in this challenge we are here to settle a pending debt. The reasons for my absence in this challenge are diverse, from offline commitments to some setbacks with the new changes in the game platform that according to what I have read are happening to many, however, the last few days have been solving these failures.

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Well then already more familiar with the changes implemented in the reward system within the game, we adapt and follow our growth plan, our plan to create a powerful account, so we continue to learn and show our progress in these challenges and others that involve knowledge of the game.

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RULESET: Ferocity

Description:

All units have the Fury ability.

Think carefully before including a unit with Taunt in your lineup as they will take double damage from units with Fury.

The rule set chosen for this challenge is Ferocity, that is, all the cards chosen for the battle will have the Fury ability, which will cause double damage to the set of cards that have Taunt ability, so the cards that have this ability are best left out of the arena when this rule set is active.

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My winning team...

The equipment I used in this battle, is my usual water element equipment, my usual rentals and my almost invincible equipment.

My summoner

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Whenever I start a season I make a selection as my budget allows of a number of cards to keep me between silver and gold league and one of the summoners if not the only one I rent from the water element is ALRIC STORMBRINGER.

I choose this summoner as it gives +1 magic attack to all the cards I choose, as I am a fan of magic attack and the water element is my favorite.


First position (Tank)

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Whenever I can play with this element I use this combination, unless there is some rule or mana consumption that merits putting it in second position DJINN OSHANNUS will always be my tank.

Use DJINN OSHANNUS for his attack, life, speed, and abilities which are Empty and Phase, Empty when a magic attack monster attacks this monster reduces a portion of his attack, Phase this ability makes one of my favorite parts of this monster allows rival monsters with magic attack to miss this monster.


Second position

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Whenever circumstances allow me and I can use this lethal combination PHANTOM OF THE ABYSS will be behind Oshannus as backup, I hardly lose using these monsters.

Use PHANTOM OF THE ABYSS for its attack, life, speed and ability which is flying which allows you to dodge melee or ranged attacks from monsters that do not have the flying ability, and the other ability is dodge which allows you to evade melee or ranged attacks.


Third position

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Use RULER OF THE SEAS because it has very good attack and acceptable speed and two very good abilities which are Explosion and Acceleration, Explosion Reduces a portion of life to the monster that is immediately behind the position of the monster that has been attacked, Acceleration adds +1 speed to all allied monsters.

Fourth position

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In the fourth and last position of this battle I summoned the always efficient RIVERBOAT CAPTAIN, its explosion ability is one of the reasons why I like this unit, as well as its magic attack that is boosted by the summoner I use in this battle and that I usually use when I go out to the arena with a water element deck.

Another thing I want to point out is that unlike the previous ones this is a card of my own that I have been gaining and leveling up to take it to level 3, so I would like to keep leveling it up until I get it to max level.


Fifth position

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For this position I chose SEA GENIE, basically because of his magic attack, plus his flying ability that allows him to evade melee attacks as well as ranged attacks.


Sixth position

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Use MEDUSA for its stun ability which allows the card that was attacked not to attack for one turn.

My battle, my victory...

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It was an excellent battle where I was able to put in combat all my arsenal, the power of the cards I rent to have a good performance and be competitive, regardless of the set of rules that govern the battle, if the water element is enabled for battle and mana consumption allows me, this is the team that I will use, because no matter the rules, I feel that I have high chances of winning against any opponent if I use this deck.

Otherwise, it was a good week of challenge, still assimilating the new reward system but overcoming all the impact it caused and continuing to focus on building my account.


For more information you can visit:

Splinterlands Community on Hive / Discord / Telegram / Twitter / Facebook


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