BATTLE MAGE SECRETS Weekly Challenge! RULESET: Target Practice

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Well in light of this week's events related to the staff reduction in Splinterlands the company, we have not yet gotten neither the weekly Social Media Challenge nor the Battle Mage Secretes Weekly Challenge, is this the end to these great opportunities to earn some Hive on a weekly basis - that I do not know and even if it is, I will keep posting them each week. So, this week I've decided to showcase a battle with a Ruleset which has not been officially featured yet, namely - Target Practice.

Let us see what this ruleset does before we get into the nitty-gritty of the line-up and the battle itself.

The Target Practice ruleset is pretty straight-forward - All Ranged and Magic attack Monsters have the Snipe (targets enemy Monsters with Ranged, Magic, or no attack that are not in the first position) ability. Well that's not too hard to understand, or is it?

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Now that we've got a good idea of what the Target Practice ruleset practically does, let's see now how it can be effectively utilized.

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On the picture above I've displayed different Monsters which are suitable to tackle this Ruleset:

  • The first row shows the best way to counteract Monsters with Snipe, namely to make them attack a particular Monster of your choice. The easiest and requiring least planning way to do that is to place a Taunt Monster. Normally Taunt Monsters are placed either in the Tank spot or at the very back. An exception definitely is a Monster such as Iziar who has the Martyr ability at level 3+ and is definitely most beneficial for it to be placed in the middle of two friendly Monsters so it can buff both of them when it dies.
  • The 2nd row is a mix of cards with the Martyr ability which can be placed strategically between Melee monsters so they can buff them when they die to the enemy "Snipers". There are also pretty beefy Monsters which can be used as a in the backline to soak the enemy Ranged/Melee damage such cards are Baakjira, Oshannus, Riftwing, Void Dragon, Almo Cambio, etc.

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Now that we have a decent understanding of the featured Ruleset and its potential advantages and disadvantages, let us have a look at the battle I have chosen to showcase.

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  • The line-up of the Battle and the Ruleset:

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The rulesets for this battle are Target Practice, Healed Out (all healing abilities are removed from Monsters and Summoners) and Tis but Scratches (all Monsters have the Cripple ability). The mana budget is 38 which is an average amount of mana so it does not give me the ability to play whatever Monsters I want, and some planning will have to go into building the team. The available Splinters are Fire, Earth and Dragon. One of the Splinters usually least affected by the Healed Out ruleset is Fire since it barely has any healing in its ranks unlike Earth and Dragon, so I am going to go with it, and try to take advantage of the Speed boost Jacek provides.

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I've decided to start with one of my favorite budget tanks from the Chaos Legion set - Antoid Platoon. It is a great little Monster with its Shield (reduced damage from Melee and Ranged attacks) and Scavenger (gains 1 max health each time any monster dies) abilities. I expect it to survive longer given the make-up of my team as a whole.

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Following immediately after is my very own Runi. Runi has True Strike as an ability so it is incapable of missing in general but I actually have picked it for its general utility with Opportunity (Monsters with the Opportunity ability may attack from any position and will target the enemy Monster with the lowest health) and Rebirth (When this Monster dies it will self-resurrect with 1 Health once per battle). I have brought it in to help kill off enemy targets left at low health by the rest of my team as it will be the last to act with its base Speed of 1.

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The 3rd place in the line-up goes to a favorite Monster of mine - the Tenyii Striker. It has Sneak (Targets the last Monster on the enemy Team instead of the first Monster) and that is enough for this battle as I need as many back-line attackers as I can muster. Its other abilities are also great - Dodge (has an increased chance of evading Melee or Ranged attacks) in combination with Backfire (if an enemy misses this monster with an attack, the attacker takes 2 damage) can spell great trouble for any enemy slow attacker having to deal with the Tenyii Striker.

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Following immediately after is one of the new soulbound cards which have recently been introduced into the game - the Venari Marksrat. I am interested in its main ability - Martyr (When this Monster dies, adjacent Monsters get +1 to all stats). It's place is obvious - in the middle of the pack so if it dies - it can buff the Monsters adjacent to it. It has only 4 health (at level 3) so that's generally not too hard to happen, especially in a battle such as this where the Ranged/Magic/No Attack Monsters are attacked based on their position in the line-up.

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The 5th place in the line-up goes to Countess Sinash. Countess Sinash is a great Ranged Attacker specifically for the abilities she has - Opportunity (Monsters with the Opportunity ability may attack from any position and will target the enemy Monster with the lowest health), Swiftness (All friendly Monsters have increased Speed), Camouflage (This Monster cannot be targeted for attacks unless it's in the first position) and Blast (Does additional damage to Monsters adjacent to the target Monster) . Hopefully she'll get luck and survive until the end because due to changes that occurred not that long ago, Camouflage is no longer invincible to Scatter Shot.

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Last, but definitely not least, one of the most recent additions to the Meta in the form of a Soulbound card - Iidri Fyre. It is specifically a great addition to the Fire Splinter which does not have that many Splinter-specific Taunt Monsters. I have it at level 4 and at that level it has Taunt (all enemy Monsters target this Monster (if they are able to)), Redemption (when this Monster dies, it does 1 damage to all enemy monsters) and Return Fire (when hit with a Ranged attack, Monsters with Return Fire will return reduced damage back to their attacker). I love playing Taunt Monster because they often manage to ruin the main strategy of the enemy.

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It is time for a quick round by round analysis:

  • The Summoner I am going with for the battle is Jacek (as I have already mentioned). I feel he is a good choice for the rulesets we have this battle and his Speed boos of +2 to all friendly Monsters will be very beneficial. On the other hand my enemy has decided to go with Immortalis, however, their Immortalis is level 3, so I have a significant advantage in this battle. That does not mean I cannot lose though, so let's see how it goes.

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  • After 1 round I have taken out two of the enemy Monsters while my team has not suffered any losses yet. My Idrii Fire will die for sure during next round as well as the Antoid Platoon.

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  • Round 3 - my enemy has lost two more Monsters and it seems that I will leave the battlefield victorious.

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  • Round 4 - all that is left for me is to finish off the enemy Regal Peryton. It has been a good day at the battlefield for my team.

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Well this was definitely a fast but fun battle, and an entertaining way to showcase the Target Practice ruleset. See you next week with another exciting post related to the brand new Battle Mage Secrets Weekly Challenge!

Over and Out,
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3 comments
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deberian hacerlo oficial un comunicado algo sacando por que ni publican ya no lo haran nunca mas solos e daran un descanso se les olvido que haran

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