SHARE YOUR BATTLE Weekly Challenge! DJINN INFERNI
Now before getting into the stats discussion of the Monster, let's have a sneak peek into its LORE
- It starts off with 3 Magic Attack, 3 Speed, 0 Armor and 4 Health, but most importantly it has the Giant Killer ability right from the start, which allows it to inflict double damage against targets which cost 10 or more mana. This is actually pretty big in the current meta. The fact that it has 4 health, mean that it can benefit quite a lot when played in the Equalizer ruleset.
- At level 3 it gets an addition Magic Attack point for a total of 4 but actually loses 1 health point temporarily.
- At level 4 it gains it back.
- At level 5 it gets an additional ability - Stun. Stun is also very useful if you are lucky enough that is.
- Finally maxed out at level 6 it has 5 Magic Attack, 4 Speed, 0 Armor, 4 Health. It does not gain any additional abilities but the Giant Killer/Stun combo could be turn the tide of any battle under the right circumstances.
Now that we know what the card does (or doesn't do) at the different levels of play, let us have a look at the battle I have chosen to showcase.
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- The line-up of the Battle and the Ruleset:
It is time for a quick round by round analysis:
- So the Summoner I am going with for this battle is my very own Tarsa. I have her at level 6 so she's not a hard pick for my gold-level battles. My enemy is rocking a level 5 Sloan which definitely gives me an edge in the battle as level 5 is not optimal for Gold. They has also chosen to go with Uriel the Purifier in the first spot and Corsair Bosun in 2nd, that great news for me because both of these Monsters cost more than 10 Mana and are considered Giants. It's high time they met my two Giant-killers.
- After 1 round both "tanks" are still standing, however, the enemy Uriel has already been resurrected thanks to the pressure my Grum and Inferni put on it. It is very close to dying for a 2nd and a final time. On the other hand my Grum is still standing pretty at 14 HP.
- At the start of Round 3 you can see that Uriel has perished as expected while on the other hand my Grum's days are numbered but that's fine as I have a clear advantage on the board at this point of the battle.
- Round 4 - I have lost my Grum but that is not of any significance. All that is left for my team is to sweep the floor with the remainder of the enemies on the board.
- While my victory seemed very easy, Splintertools.io actually shows that I had a whopping 44% chance to lose the battle, I guess I somehow got fairly lucky then.
Djinn Inferni is a pretty good Magic Attack Monster for the Fire Splinter. It could be useful even at level 1 but, of course, if you want to use it with no potential RP penalty in the League you are competing in, it is a good idea to get enough copies and level it to the respective level. At $0.64 per BCX it is one of the most accessible Epic of the Chaos Legion lot.
Over and Out,
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Thanks for sharing! - Underlock#8573
