Catch Me If You Can

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Be stronger, faster, and smarter. If you do so, or better to say if your deck does so, you can hardly lose a Splinterlands battle. One might say you can simply build up a perfect set of cards and then keep dominating the battlefield until you run into somebody with even better cards, but it ain’t that easy. Various ruleset modifications turn weaknesses into advantages and vice versa. Counterspell is among the ones that render many elite cards basically useless – your lethal magic strikers would turn into a self-destructive commando. Let’s delve into this battle of mine, which demonstrates that you don’t always have to draft all six monsters to achieve a glorious victory.

Once you rely on melee monsters and bet on speed and agility rather than brute force, Possibilus the Wise is a top choice. Trample and Reach buffs are priceless when used on the right monsters. That's precisely what I did in this one. The +2 HP buff is just an extra benefit.

With magic monsters out of the game, Serpent of Eld could be a great tank, especially when facing slower monsters. It comes with evasive abilities, and, unlike many other tanks, has very reasonable offensive stats.

Coastal Sentry is basically a one-woman-army. She can eliminate up to four enemies per round once you buff her with Trample, and that makes her worth the 10 mana points. Especially when she can slaughter the foes safely hidden in the second row.

As Target Practice modification applied too, I needed a monster to block all ranged enemies. Venari Marksrat was born to fit this shoe. For 3 mana points, you get a great chance to have two monsters buffed. This actually happened in this battle.

I always imagine sandworms from the Dune when I see this monster. Sand Worm from the realms of Splinterlands is similarly lethal - there are not many monsters with higher melee attack stats in the game. And with the Martyr buff, it becomes an elite sneaker.

The Battle

My opponent attempted to deploy a similar strategy – betting on the pace and evasive abilities of the tank Terraceous Grunt. However, my keen monsters were still faster than theirs even when debuffed by Lobb Lowland. That allowed me to eliminate the first two monsters and effectively break the defense even before the first enemy monster attack. Katrelba Gobson, the keen monster in my opponent’s set, failed to snipe down my rear card and buff himself. And by then, it was just a massacre with Coastal Sentry playing the lead role. She managed to slaughter four remaining monsters in a single round. In only two rounds, we were done. A decisive victory for my pack. And in a reference to the title, nobody could catch me.

See the full battle here.

Posted Using InLeo Alpha



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17 comments
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I find the Splinterlands battle report articles fascinating. You do have a certain level. As soon as you can explain what's going on in such and such a subject, it's because you have a certain level of expertise in that subject.

I find it hard to understand why certain cards react in certain ways to the rules of the game, to opposing cards or even to the cards in my own deck. It's quite frustrating, because I feel like I'm not making any progress. As a result, I gave up playing Splinterlands a few weeks ago. However, I know that if I stick with it and start to understand what's going on, it could get really interesting.

Do you have any advice for me? I'd like to understand how to better anticipate card interactions and build an effective strategy.

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It's not that interesting to me, not as much as writting down those posts :)

It has evolved into a game that heavily relies on pay2win scheme. One could win with a better strategy and skills two years ago, at least in the Silver or Gold leagues. Nowadays, everybody in Bronze has a set woth thousands of dollars, so it's quite impossible to succeed with cards that can't match those.

If it didn't catch you, you could try speculating on the card and other in-game items. Or look around for a game that would be more appealing for you :) I have high hopes for Holozing ;)

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Thanks for these tips, yes, I see more and more publications talking about Holozing, I'll see what's up.

It's a shame about Splinterland... I really like that principle.

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It's still not that late to get into the game :) There are still tens of thousands (or hopefully even more) players to join in the future, and you'll have a huge advantage over them if you manage to build up your possition and strategies by the time they start playing.

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I started reading the HoloZing white paper. It looks pretty cool. As a result, I've delegated 10HP ;)

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Well, that's basically nothing :))

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I suspect so. But I'll probably use more when I finish reading the white paper. And I'm not reading it very fast.

What would be a good amount?

Because my account isn't very big, I don't have a lot of HP. So if I delegate too much, I won't end up having much weight in my upvotes... I already don't have much ;)

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It depends. I wouldn't really care about any delegation as long as I had less than say 2k HP. It wouldn't make much sense to me.

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Or, If you're ready to give the game another shot, take like a dollar or two and pick a side that seems to be the most fitting for you. In my case, it were Water and Life Splinter, but that's basically a matter of personal preference, I doubt there's any best side in the game.

With that dollar, rent almost all cards of that side, excliding those overexpensive. They are an overkill for your level anyways. Spend an hour in the practice mode. You'll play against a bot that sometimes act stupid, but that does not matter much - it's about trying out various cards in different rulesets and combinations. Once you feel sure about the mechanism, try facing real people.

With a dollar or two per day, you can get some rewards, but more importandly, you'd be able to publish such posts. This one is waiting for another major upvote, so it hopefully end up with 15+ USD rewards. That is enough for a week rental of cards needed to play such battle.

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Wow, that's really interesting. And quite clever too. This isn't the first time you've "encouraged" me to write about my battles. I think it's a good idea because at least it can help me :

  • Understand for myself what's going on in the battles (try to anyway)
  • Cover rental costs

Thanks for sharing, it's very enriching!

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Check the weekly Battle Mage Secrets challenge published on the official profile. Adhere to the rules and you should get upvotes woth about $8.

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Wow, I'll have to take a closer look. A LOT closer haha!

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