RE: What gives play-to-earn game tokens value?

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I am new in this play-to-earn game scheme, and I don't know about Axie, but other games like Risingstar, Splinterlands, NFT / collectible items are drives demand people buy other people earning tokens. Or something like the game feature that could be unlocked with "earning tokens" in the games.

It's not happening with Gala Games, I play that too, yes their earning token can be used to buy NFT in store, but the problem is it's pegged to USD, the earlier player will get a benefit. Still, I have no problem with pegged USD but there is ETH, Gala option to choose from, not only to "earning game tokens" that makes earning tokens no longer special.

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Whether you earn rewards for playing the game in the form of a token (like DEC) or NFTs (like a card), the questions are the same.

What gives the rewards you're earning value?

Are there features within the game that means an equilibrium point between sellers and buyers will be reached?

If not, then the token/NFTs that gamers are selling after playing, will go to zero.

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I don't understand with economic perspective, and I am still learning but from my own opinion (gaming perspective) the community itself will creates value.

What I am saying above is earning token rewards to purchase NFT / unlock game feature in the game. NFT is limited / game feature is time limited, when that specific NFT is no longer issued, supply and demand will play. That player who selling their NFT will no longer have a chance to get more rewards / play new feature within the game. From my understanding it will creates a new layer and value for that.

Still, speculation is involved here, also gamers will need help from developer to implement new feature and gaming community itself to make the games more interesting to play.

I am writing this comment and I keep remember playing RPG game, when I was younger there is specific item / game equipment that price is above average USD. And I imagine this is a NFT rather than just code in the game.

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