SHARE YOUR BATTLE Weekly Challenge! SUPPLY RUNNER EN-US / PT-BR

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Introduction

Another weekly challenge released (Splinterlands, 2022), this time about a neutral card from the Chaos Legion Set, the Supply Runner.

As it is a Neutral card, Supply Runner is very versatile, being able to act in different compositions. The Swiftness buff, which he provides from level 05 onwards, is very powerful, being able to take your team to almost untargetable compositions as presented in Greengineer (2022-a and 2022-b). Let's analyze the card in detail:

Supply Runner Lvl 10

  • Swiftness: Increases the movement speed of all allies by 01. It acquires this skill at level 05.
  • Strengthen: Increases the HP of all allies by 01. It acquires this skill at level 10.

As you can see, it's not high attack power or HP that makes this card shine, but the buffs, especially Swiftness. Among the Neutral cards, only the Spirit Miner has this ability, but its acquisition cost is high. But enough kissing the ass of the card, let's see it in action.

The strategy before the battle

The battle in question had both Stampede and Earthquake rules active, 42 MP available, and all Splinters could be used. Analyzing my opponent's history I realized that he used several Splinters, so I focused on neutralizing the Earthquake rule. For this I counted on the Summoner Brighton Bloom combined with the Life Splinter.

As a tank I selected Uriel The Purifier with Recharge and Heal and as a second tank I chose Kralus with Immunity and Heal. In fourth position I put Defender of Truth with Protect, in fifth position Supply Runner with Swiftness and in last position Time Mage with Slow. With the remaining 01 MP I put Ooze in third position with Slow. With 02 Slow and 01 Swiftness the movement speed difference between my team and my opponent would mean that I would attack first and also that there would be some dodging enemy attacks.

Once mounted the time was to hope my opponent didn't come with too much magic attack, but he did 😫.

Supply Runner Início.png

The battle

My opponent also chose Brighton Bloom to neutralize the Earthquake rule and as a tank chose Grund with Dual Strike. He also had Mycelic Slipspawn in second position with Taunt, Goblin Psychic in third position with Tank Heal, Mushroom Seer in fourth position with Silence, Magi of Chaos in fifth position and Halfling Alchemist in last position with Halving.

Mycelic Slipspawn would delay Grund's elimination and with all attacks aimed at Uriel he wouldn't last more than 1 round. In addition, the Mushroom Seer's Silence reduced the attack of my Defender of Thuth and my Time Mage. But the difference in speed would make it difficult for the Halfling Alchemist to hit the Halving and my Uriel would be able to attack in the second round before being eliminated.

At the end of the first round everyone was still alive. Mycelic Slipspawn would last at least 1 more round.

2 Round Supply Runner.png

In the second round my Uriel unleashed his concentrated attack on Grund and was then taken down. Due to the Psychic Goblin healing the Grund regained some of the lost health and the rest of my team was still distracted by the Mycelic Slipspawn.

3 Round Supply Runner.png

In the fourth round Mycelic Slipspawn was eliminated by Time Mage and Grund then fell with my Kralus' attack.

4 Round Supply Runner.png

In the fourth round, it was Goblin Psychic's turn to leave the match. The Mushroom Seer was about to fall.

5 Round Supply Runner.png

In the fifth round, the Mushroom Seer was eliminated by the Time Mage, causing her and the Defender of Truth to recover part of their magic attack. The Magi of Chaos was eliminated by Kralus, leaving only 1 enemy in the game.

6 Round Supply Runner.png

In the sixth round my Time Mage landed the blow that would guarantee my victory.

6-2 Round Supply Runner.png

In an initial analysis of the teams I thought it was a losing game due to the magic attacks not being able to be avoided with the difference in movement speed, unless it had the Phase ability. But that speed ensured that my Uriel hit the Grund before falling, ensuring his elimination and paving the way for my victory.

I hope you enjoyed the game, if you want to follow it in detail just click on the link in Greengineer (2022-c).

PS: Sorry if there is any error in the above writing, as English is not my mother language.

References

@splinterlands (2022, May 11). SHARE YOUR BATTLE Weekly Challenge! SUPPLY RUNNER. PEAKD. https://peakd.com/hive-13323/@splinterlands/share-your-battle-weekly-challenge-supplyrunner

@greengineer (2022-a, May 07). SHARE YOUR BATTLE Weekly Challenge! DRAGONS! EN-US / PT-BR-3. PEAKD. https://peakd.com/spt/@greengineer/share-your-battle-weekly-challenge-dragons-en-us-pt-br-3

@greengineer (2022-b, May 06). Battle analysis: Angry Dodge Beasts EN-US/PT-BR. PEAKD. https://peakd.com/spt/@greengineer/battle-analysis-angry-dodge-beasts-en-uspt-br

@greengineer (2022-c, May 14). Link de Batalha. Splinterlands - Collect, Trade, Battle!. https://splinterlands.com?p=battle&id=sl_6a5e16c3bc655e5a96d582a87c1d30cd&ref=greengineer


--------PT/BR--------

Introdução

Mais um desafio semanal lançado (Splinterlands, 2022), desta vez sobre uma carta neutra do Set Chaos Legion, o Supply Runner.

Por ser uma carta Neutra o Supply Runner é muito versátil, podendo atuar em diversas composições. O buff Swiftness, que ele providencia a partir do level 05, é muito poderoso, podendo levar seu time a composições quase inalvejáveis como apresentado em Greengineer (2022-a e 2022-b). Vamos analisar a carta em detalhes:

Supply Runner Lvl 10

  • Swiftness: Aumenta em 01 a velocidade de movimento de todos os aliados. Adquire esta habilidade no level 05.
  • Strengthen: Aumenta em 01 o HP de todos os aliados. Adquire esta habilidade no level 10.

Como é possível ver não é alto poder de ataque ou HP que faz esta carta se destacar, mas sim os buffs, principalmente o Swiftness. Dentre as cartas Neutras apenas o Spirit Miner possui esta habilidade, porém seu custo de aquisição é elevado. Mas chega de puxar o saco da carta e vamos vê-la em ação.

A estratégia antes da batalha

A batalha em questão tinha as regras Stampede e Earthquake ativas, 42 de MP disponíveis e todos os Splinters podiam ser utilizados. Analisando o histórico de meu oponente percebi que ele utilizava vários Splinters, logo foquei em neutralizar a regra Earthquake. Para isto contei com o Summoner Brighton Bloom combinado ao Splinter da Vida.

Como tanque selecionei o Uriel The Purifier com Recharge e Heal e como segundo tanque escolhi o Kralus com Immunity e Heal. Na quarta posição coloquei o Defender of Truth com Protect, na quinta posição o Supply Runner com Swiftness e na última posição a Time Mage com Slow. Com o 01 de MP restante coloquei o Ooze na terceira posição. Com 02 Slow e 01 Swiftness a diferença de velocidade de movimento de minha equipe com a de meu oponente significaria que eu atacaria primeiro e também que haveria alguns desvios por parte de meus tanques.

Uma vez montado o time era torcer que meu oponente não viesse com muito ataque mágico, mas ele veio 😫.

Supply Runner Início.png

A batalha

Meu oponente também escolheu o Brighton Bloom para neutralizar a regra Earthquake e como tanque escolheu o Grund com Dual Strike. Ele também tinha o Mycelic Slipspawn a segunda posição com Taunt, o Goblin Psychic na terceira posição com Tank Heal, o Mushroom Seer na quarta posição com Silence, o Magi of Chaos na quinta posição e o Halfling Alchemist na última posição com Halving.

O Mycelic Slipspawn atrasaria a eliminação do Grund e com todos os ataques mirados no Uriel ele não duraria mais de 01 round. Além disto o Silence do Mushroom Seer reduziu o ataque de meu Defender of Thuth e de minha Time Mage. Mas a diferença de velocidade dificultaria o acerto do Halving pelo Halfling Alchemist e meu Uriel conseguiria atacar no segundo round antes de ser eliminado.

No final do primeiro round todo mundo permanecia vivo. O Mycelic Slipspawn duraria pelo menos mais 01 round.

2 Round Supply Runner.png

No segundo round meu Uriel desferiu seu ataque concentrado no Grund e foi abatido em seguida. Devido à cura do Psychic Goblin o Grund recuperou parte da vida perdida e o restante de minha equipe continuava distraída com o Mycelic Slipspawn.

3 Round Supply Runner.png

No quarto round o Mycelic Slipspawn foi eliminado pela Time Mage e o Grund caiu em seguida com o ataque de meu Kralus.

4 Round Supply Runner.png

No quarto round foi a vez do Goblin Psychic sair da partida. O Mushroom Seer estava prestes a cair.

5 Round Supply Runner.png

No quinto round o Mushroom Seer foi eliminado pela Time Mage, fazendo ela e o Defender of Truth recuperarem parte de seu ataque mágico. O Magi of Chaos foi eliminado pelo Kralus, restante apenas 01 inimigo na partida.

6 Round Supply Runner.png

No sexto round minha Time Mage desferiu o golpe que garantiria minha vitória.

6-2 Round Supply Runner.png

Em uma análise inicial dos times pensei que era uma partida perdida devido aos ataques mágicos não poderem ser evitados com a diferença da velocidade de movimento, a não ser que possuisse a habilidade Phase. Porém essa velocidade garantiu que meu Uriel atingisse o Grund antes de cair, garantindo sua eliminação e abrindo o caminho para a minha vitória.

Espero que tenham gostado da partida, se quiserem acompanhá-la em detalhes é só clicar no link em Greengineer (2022-c).

Referências

@splinterlands (2022, 11 de Maio). SHARE YOUR BATTLE Weekly Challenge! SUPPLY RUNNER. PEAKD. https://peakd.com/hive-13323/@splinterlands/share-your-battle-weekly-challenge-supplyrunner

@greengineer (2022-a, 07 de Maio). SHARE YOUR BATTLE Weekly Challenge! DRAGONS! EN-US / PT-BR-3. PEAKD. https://peakd.com/spt/@greengineer/share-your-battle-weekly-challenge-dragons-en-us-pt-br-3

@greengineer (2022-b, 06 de Maio). Battle analysis: Angry Dodge Beasts EN-US/PT-BR. PEAKD. https://peakd.com/spt/@greengineer/battle-analysis-angry-dodge-beasts-en-uspt-br

@greengineer (2022-c, 14 de Maio). Link de Batalha. Splinterlands - Collect, Trade, Battle!. https://splinterlands.com?p=battle&id=sl_6a5e16c3bc655e5a96d582a87c1d30cd&ref=greengineer



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