Splinterlands - Is Doctor Blight a good card or is it just to keep in the collection because it's limited edition?

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Let's talk about Doctor Blight, a desired legendary card from the chaos legion edition that was only possible to get during the pre-sale of the edition, but is it really that good?

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We will find out in this publication if it really paid off to buy it during the pre-sale or if it still pays to have it on hand when buying it on the market.

Well, it's a legendary card from the neutral deck and it has 4 mana cost and that's a relatively low cost for a legendary card but what's most surprising is that it has 5 skills, but is all that enough to have it ? let's see his stats and abilities before then.

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His first skill that is used even at the level is the affliction skill so whenever Doctor Blight attacks an enemy he has 50% to apply this skill and make the target unable to heal. Particularly I'm not such an interesting skill but in battles with rules like Earthquake and Noxious fumes where cards that have the ability to heal have the advantage so I consider it an interesting skill since it makes them easier to defeat, but in battles without these rules it's also useful.

His second ability and which is also used since level 1 is Camouflage and it allows the card that has it not to be targeted by other cards unless it is in the first position and since Doctor Blight has a low health and also a low agility so it's a good skill as he won't have to worry about being defeated so fast.

His third skill and that can only be used from level 2 is Poison and it makes when Doctor Blight he has 50% to apply it and does 2 damage at the end of the turn on the card hit, in addition to this skill directly hits the enemy's health so shields are useless for her, I consider it a very good skill and that also makes up for the fact that Doctor Blight doesn't have much damage.

Its fourth skill is Scavenger and it can only be used from level 3 and makes the card gain +1 health for each card defeated on the field and since Doctor Blight has low health so it is very useful, besides with a Camouflage skill he will probably be the last card on the field or one of the last so when he gets to the first position he will already have a lot of life and will give work to the enemies.

And as the last skill and only used at level 4 we have the Weaken that makes all enemy cards lose 1 life and this is very useful because it makes them more fragile and easier to defeat so it can make a lot of difference in battle, especially in rules that deal damage per turn like Noxious Fumes.

As you can see there are a lot of abilities for only 4 cost so having her on the field is not a bad option, but what really makes her strong is the Reverse Speed rule where the card with the lowest speed attacks first so imagine having all these benefits of ability and still attacking first since his speed is 1 at all levels, but as he has the camouflage ability that prevents him from dying fast so it's still good in battles without that rule, but attacking first is always better don't you think?

So I think it's a good idea to have it on your team and it's not just because it has a good card on the field but also as a good investment, since it's a very limited card in terms of quantity so the tendency is for its value to rise over time and that's a nice combination, to combine a good card on the field and still think about an investment that can make you a lot of money later on.

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That's her price currently, let's see how far she can get.

But now let's get to know Doctor Blight without being on the field but his story and why he came in the Chaos Legion edition, does it suit him?

To say the faculty at Pelcroft were uncooperative when first presented with Alastair's “evidence” would be an understatement. Shunned for his obsession with obscure folklore and laughed at for his insistence on a forgotten “hidden” continent, staff and friends alike mumbled pejoratives just out of earshot suggesting an unbalanced mind, drawing comparisons to the infirmed at Silverwood Asylum.

But the Yerivin Manuscript could not be ignored. Though indecipherable, the illuminated volume hinted at lands and flora somehow lost, suggesting a rich landscape ever so near but inaccessible to the uninitiated. As his critics grew more vocal he grew ever more determined, reclusive and choleric, buying the artifacts he could and stealing what he could not to fuel his obsessive research; obscure tablets in jade, strange figures carved in hardwoods unknown, and fragments of rotting velum in writing nearly identical the Yerivin volume. But still they would not believe.

Everything changed when the first sightings were made. The seas themselves had suddenly shifted, alien currents with strange fish had interrupted trade routes and samples described in university articles gave at last incontrovertible evidence for Alastair's claims. Though gifted now with funding, celebrity and a clockwork steamer to make the voyage, his sleep became restless, haunted by whispers of fear and greed.

On the sea he grew thin, unable to eat, feeding instead on his growing delusions, disappearing from the shore camp on arrival, returning late that first night wild-eyed, raving of ruins in the jungle and of visions of a flaming caldera where all questions would be answered. The crew muttered. The ship's captain hid the guns and rum.

The next morning he was gone. It was a fortnight before reports reached the shore of great swaths of jungle blackened and dead with tales of a crow beaked shadow bringing death in its wake.
“From the starless void beneath and from before creation lives the dweller in the void. By Silus' will was it given form and through the tearing of the veil were the hands of chaos laid upon the world. Though the Crypteia are the heralds of Chaos, only I am the right hand of doom. By the well of power am I given strength. Through me the shadow of the void is cast and by the will of Uul the word of Silus is given voice. Hear me and tremble. Approach and embrace oblivion.”

-- Doctor Blight, The Children of Doom



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