Hearthvale Dev Log #7 — Dungeon System, Crafting Expansion & House Progression

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⚔️ Hearthvale Dev Log #7 — Dungeon System, Crafting Expansion & House Progression

Hello everyone! 🌿
Welcome back to another Hearthvale development update!

This dev log introduces some of the biggest gameplay changes so far, including the dungeon system, craftable equipment, and a new progression structure centered around the House.

🎮 Play the Game Here

🎮 Discord Here


🏠 Progression Moved to the House System

Player progression is now fully integrated into the House system.

The House now acts as the central hub where players:

  • Equip and unequip gear
  • View stats
  • Manage progression
  • Prepare for dungeon runs

This change makes progression more organized and gives players a clear “home base” for their character development.

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⚔️ Equipment System Expanded

Players can now:

  • Equip and unequip items freely
  • Craft Apprentice-tier equipment
  • Use gear to improve their stats for dungeon runs

This marks the beginning of the core gear progression loop:

Craft → Equip → Hunt → Gather → Upgrade


🛠️ Crafting System for Materials & Equipment

Crafting has been expanded beyond basic items.

Players can now:

  • Craft materials
  • Craft Apprentice equipment
  • Use dungeon drops as crafting ingredients

This creates a self-sustaining gameplay loop between gathering, crafting, and selling.

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🗡️ Dungeon System Now Playable

The first version of the dungeon system is now live!

How Dungeons Work

  • Entering a dungeon consumes 20 Energy

  • Players fight monsters inside the dungeon

  • Defeating monsters grants:

    • Materials
    • Equipment drops

This introduces the game’s core combat and farming system, which will later connect to:

  • Equipment enhancement
  • Higher-tier gear
  • Advanced dungeons

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💰 Selling Materials and Equipment

Loot from dungeons is now useful beyond crafting.

Players can now:

  • Sell gathered materials
  • Sell equipment drops
  • Earn currency through dungeon farming

This adds an economic loop to the game:

Hunt → Loot → Sell or Craft → Upgrade

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🗺️ Map System Refactored

The world map has been reworked into smaller, modular sections instead of one large map.

Benefits of the New Map Structure

  • Easier to expand new areas
  • Faster development of new zones
  • Better performance and organization

This change will help support:

  • Future dungeons
  • New regions
  • Special event areas

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🔧 Next Development Goals

Upcoming development will focus on:

  • New dungeon types and monsters
  • Balance adjustments
  • UI and visual polish
  • Backend refactors
  • Coin deposit and withdrawal system

These changes will strengthen both the gameplay experience and the in-game economy.


🌾 Dev Log #7 Summary

This update includes:

  • Progression moved to the House system
  • Equipment equip/unequip fully functional
  • Apprentice equipment crafting
  • Dungeon system now playable
  • Monster drops: materials and equipment
  • Sellable dungeon loot
  • Map refactored into smaller sections

Hearthvale continues to grow toward deeper progression, combat, and economic systems.
Thank you for your support and for being part of the journey! 🌿🔥

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