Hearthvale Dev Log #8 โ HUD Overhaul, VTC Integration & Economy Adjustments

โ๏ธ Hearthvale Dev Log #8 โ HUD Overhaul, VTC Integration & Economy Adjustments
Hello everyone! ๐ฟ
Welcome back to another Hearthvale development update!
This update focuses on a complete frontend HUD redesign, reusable UI architecture, VTC integration, and economic adjustments that improve long-term scalability.
๐ฎ Play the Game Here
๐ฎ Discord Here
๐ฅ๏ธ Complete Game HUD Overhaul
The entire game HUD (Heads-Up Display) has been redesigned.
This was not just a visual update โ it was a structural frontend refactor.
What Changed
- Rebuilt layout structure
- Cleaner stat display
- Improved spacing and readability
- Better component hierarchy
- More scalable UI system
The goal was to make the interface:
Cleaner โ Modular โ Expandable โ Future-proof
This prepares the game for future systems like:
- Buffs & debuffs
- Skill trees
- Advanced stats
- PvP elements
๐งฉ Reusable Frontend Components
One of the biggest improvements in this update is the creation of reusable UI components across the entire frontend.
Instead of duplicating UI logic in multiple places, the system now uses:
- Shared buttons
- Shared modals
- Shared stat panels
- Shared inventory components
- Unified styling structure
Why This Matters
This allows:
- Faster feature development
- Cleaner updates
- Fewer UI bugs
- Better long-term maintainability
Hearthvale is now built with a more scalable frontend architecture.











๐ฐ VTC (Vale Test Coin) Deposit & Withdraw System
The VTC system is now integrated into the frontend.
VTC (Vale Test Coin) can now be:
- Deposited
- Withdrawn
- Managed directly inside the interface
This is a major step toward building the full economic loop and blockchain-connected systems.
Play โ Earn โ Withdraw โ Trade โ Reinvest
The foundation for the in-game economy is now taking shape.

๐พ Experience System Adjustment
The harvesting experience system has been rebalanced.
Previous System:
Players gained EXP per harvest action.
New System:
- Harvesting no longer grants EXP directly.
- Players must cook food to gain EXP from harvested materials.
- Mining and chopping trees still grant EXP normally.
Why This Change?
This introduces a stronger gameplay loop:
Gather โ Process โ Progress
Instead of passive leveling, players must now engage deeper with crafting systems to grow stronger.
This makes:
- Cooking more meaningful
- Resource management more important
- Progression more intentional

๐ Economy Update โ HIVE Only
All pricing has now been standardized to HIVE only.
This means:
- Registration now uses HIVE
- Credit purchases now use HIVE
- No more HBD pricing
This simplifies the economy and removes dual-currency complexity.
It also strengthens consistency for future deposit and withdrawal systems.


๐ง Next Development Goals
Upcoming work will focus on backend stability and game polish.
Backend
- Logic verification & optimization
- Code cleanup
- Performance improvements
- Bug fixes
Game Client
- Phaser UI improvements
- Map updates and refinements
- Continued visual polish
This phase is about strengthening the foundation before expanding further systems.
๐ฟ Dev Log #8 Summary
This update includes:
- Complete HUD redesign
- Reusable frontend component system
- VTC deposit and withdrawal added
- Harvest EXP moved to cooking system
- Mining & chopping EXP unchanged
- Economy standardized to HIVE only
- Backend optimization phase starting next
Hearthvale is steadily evolving from a feature-driven prototype into a scalable game ecosystem.
Thank you for supporting the journey.
More systems are coming. ๐ฟ๐ฅ

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