How Chaos Legion Should Have Been Released

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Some small fraction of five million cards just hit the market and that was enough to crash everything.

There are 70 million (14x) more cards incoming as soon as the end of next month.

Let's do some back of the envelope math...

Or let's just skip it and agree that this is a giant problem with no solution other than to quadruple the player count in a hurry and do everything possible to encourage combining those cards without further discouraging new players.👇👇👇

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But what else was Splinterlands going to do?

They needed to release more packs and if they release just a smaller amount they would have been sold out in a month and people would be demanding new releases immediately anyway, right?

Amazingly, the answer is yes! A smaller release would have come out to a big buzz, it would have sold out and created a bigger buzz, and it wouldn't have been enough to satisfy all of the demand and people would buy these packs and be hungry for more.

Terrible right? I truly have no place in the business world with ideas like leaving them wanting more.

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But let's face it. They are not going to want to create 91 new monsters every few months and it would make the game suck.

So how do they do this and keep the game manageable?

Small targeted releases.

Picture this:

Chaos is upon us, yada yada story line something cards will battle each other blockchain land something.

Each faction has sent their best warriors to do so much chaos to everything.

And slowly the teams arrive in groups.

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First Water arrives (in a small targeted release with 8-10 new monsters in 500k packs of 3 cards for $15 each using a mixed plan of SPS and game playing milestones to determine who gets the vouchers because play-to-earn is still a thing, right?)

Then, 2-3 months later looks who's coming down the red carpet? It's the Life team and they've arrived to do the chaos to the things with a similar but slightly tweaked method of distribution because we learned a small way to do it better when Water came in.

Hasn't it been cool getting to know the new Water dudes and scrambling to collect actually scarce new cards on the market? Cards that lower level players can grab and hodl but higher level players have to be a little resourceful and patient to find enough to max out if they want to be one of the few to ever use a monsters maxed out abilities in battle?

Maybe when its all said and done only 50-100 accounts ever get to max out some of these cards and it's a rare and valuable treat when one comes to market rather than being something you have to lower the per bcx price on because it took work to get that many cards together and it may not be possible to do it again.

This as opposed to six accounts opening 150k packs between them and seeing level 10 cards hit the market in multiples on day one .

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And while I'm figuring out my new water deck and scraping cards together to get them to my preferred level, I know in the back of my head that another release is coming soon. I better do all my daily quests and keep my SPS staked so I remain eligible for the next voucher drop. Maybe I'll bring in some new cash or strategically trade or rent out some cards to raise some funds for the cards I want.

How freaking cool is that?

How fun is that?

How absolutely simple is that?!

You could have 2 years worth of card releases by splitting up chaos Legion this way and not crush the market. The game would be constantly evolving with new eye candy coming out nonstop to tease about how the game will change again soon.

Everyone would actually get a chance to get new cards while no one would have a chance to be sitting on 40000 copies of a card unless they are willing to slowly take on the open market to collect them and in that case, more power to them.

There would be a more consistent and predictable workflow and revenue for the devs. Players wouldn't have to learn 91 cards at once and they could put more effort into play testing them at all levels. Plus when land and lore and metaverse become bigger, there's always more creative freedom because new characters are right around the corner.

Seriously, could it be better or simpler than this?

YES! It COULD!

Comic Books!

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The team said they want to do comic books which makes perfect sense. We get to know the characters and their motivations. It's sets us up for land and lore and building the freaking metaverse of Splinterlands! Which is absolutely amazing if they can stop trying to suicide the company with 75 million card drops.

But you know whats hard? Introducing 91 new characters before they are released and getting people excited about them.

You know what's easier? Introducing just a few characters at a time in actual fleshed out stories that show backgrounds and motivations and rivalries and abilities and make you truly excited about characters months in advance of their arrival to see how the team used the current in-game mechanics and brought that character to life in card battles.

Imagine the discussions knowing that Kron's brother is coming to put Kron in his place instead of discussions about how "the team will probably introduce new mechanics to nerf Kron" ...YAWN.

I know it's too late now. It's going to take years to absorb this inventory they just released but hopefully someone is listening and realizes there are better ways to do this going forward than the way they've always been done.

Let me know what you think. Does the idea have merit? Would you rather something like I just proposed or is it better how they did it? Do you have your own ideas that are better than both?

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