Pulling 4 Epics - Rising Star

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I stopped playing Rising Star for a few months. After Raves was released I lost interest. It seemed weak to me and I didn't understand it. Truth be told, I still don't understand it so I don't bother with it. Maybe it's cooler than I'm giving it credit for?

However, I did start playing again recently just because it was bothering me that my millionaire card was going to waste. The first thing I noticed was that it now costs starpro to practice. I spent a while building up my skill before so I already have all the skill points I need for a while but I like the change. Its a well thought out sink in the economy I think and that's what the game needs. Starbits are sort of out of control and this could help bring them back under control.

So with December rolling in I decided to buy 48 packs since I had extra starbits. To my surprise, I got some pretty good pulls which included 4 non instrument epics. These are my first epics ever that weren't instruments. I still haven't gotten any legendaries but there's something nice about just how hard they are to get.


Marcus here coming in strong with both skill and fans is the first musician epic I've ever drawn.
Not and epic but these big transport vehicles are always good to pull. And who doesn't love a helicopter? I think I got three of these. not one but two of these nice looking red Super RSxts coming in with 1200 fans each And then we have this fine gentleman to close off. I wouldn't think he has more fans than skill based on the pic but I'll take it.

These draws helped my earnings pretty significantly and I'm tempted to open a few more packs. I'd love to see more sinks for starbits/starpro but I'm curious what you all think? With the bull market looking to be heating up, can this game rise with it in its current form? I'm thinking there might be too many assets and starbits but I'd love to hear your opinion.

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