RE: Splinterlands Saturday

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(Edited)

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I agree with the community vote so far. I voted for Peakmonsters proposal because it shows a pathway forward to game decentralization and I voted against genepool because I don't think players and investors should be competing with the DAO for rewards. While I do realize we need to build up the DAO, I don't believe it should be done through passive staking. I am a much bigger fan of funding it through market transactions and through taxing businesses who benefit from the game economy. This includes the Splinterlands team and land owners.

I think there should be a daily maintenance cost for land if you want it to produce that day. It should be something like 100 dec per plot. 80% gets burned and 20% goes to the DAO. I think the DAO should charge a fee to outside companies who use the API to profit from the community. And finally, I think anything sold to the comunity (including base set packs) should be voted on by the community and something like 20% of each pack (or whatever) should go to the DAO.

We need to be pushing toward a time when the Splinterlands team is just another contractor that's working for the DAO (this is how they said it would be eventually). And if any old contractor can just decide to create whatever cards they want and sell them, we have a problem. In the next few years the DAO should take over everything Splinterlands economy and game related in my opinion.

!WINE



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Those sound like good ideas to me. You've obviously put a lot of thought into all aspects of this game. I've read a lot of your other posts about Splinterlands as well. Keep sharing your ideas since as you say, the DAO needs to be run by the community and it's important these types of things get thought about and discussed now rather than after it's too late. Thanks for your feedback.

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Thanks. I agree that its time to get the ideas flowing. This next year can do wonders for this game if we don't miss the opportunities.

!WINE

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