RE: Splinterlands: Dynamic CP Requirements To Fix Supply Issues

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Thanks for the perspective. It's definitely not an ideal solution for everyone but this is a big reason why I think the biggest changes need to happen at the highest leagues and not where people are struggling to get to the next levels.

I do think there should be some changes at lower leagues when they've added so much CP but left the requirements alone completely but the changes would be much smaller since there are so many people at those levels so even a 10% change could add up amongst the whole group.

And, if we ever get more players, which should be the goal of the team, requirements would go down which might just free up some of your deck for the rental market.

Ultimately it is about about getting new players. Combining cards is great but they are coming at such a rapid pace that combining only does so much. Bots are renting hundreds the same level 1 cards at once which is pretty much the same as combining.

When they came out with these current rewards cards they tried to sell the big print size by saying if you combined all the cards, each of these new cards would have "just" 18k maxed copies. For perspective, furious chicken has 27k copies in various combined forms. It's the most played card in the game by a big margin in all leagues and there are 6200 sitting unrented and and another 200 unsold on the market right now. You can rent one for $0.20 per YEAR right now. Would we EVER need 18k maxed out Venari Heatsmiths? But whether we need them or not, the CP is there. And when you max them we get 5% more CP added into the game.

Anyway, I think if we want to get more people playing, we have to get card prices going up. And that means we need to create reasons for people to buy, and we need to come together and get the devs to stop diluting the game.

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