Splinterlands Makes Three Very Smart Moves

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This is a repost because none of my tags worked the first time 🙄

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Rewards for playing the game are going up!

I've said it before and I'll say it again. The ramp we saw in July and August was all about rewards. Splinterlands set the stage for the DEC price to ramp higher and that sent their weird algorithm into a fit of dumping out fistfuls of cash. The slot machine was stuck on jackpot and the masses ran in ready to fill their buckets.

The more DEC came out, the higher the price went. That's counterintuitive to most people. It's even counterintuitive to the way the algorithm was created. More supply should send prices down. That's the whole point in the algorithm existing. But that's not how it worked with Splinterlands.

More supply created more demand. People came in with dreams of high returns on their investments that just got better over time and they bought everything which pulled future demand forward. It could have gone on for months or even years longer but the team stomped it out by screwing with the rewards and then trying to fill the demand themselves with new inventory.

They basically removed the rewards that attracted people and then crushed the prices of the assets those people already spent their money on and everyone is convinced it fizzled "because crypto". Y'all crazy.

Anyway today, the team made the first step toward correcting the mistake with this post about removing the 100 million annual DEC rewards from the Uniswap liquidity pools.

If you're doing the math that means they've been giving out about 274k DEC per day of about $900 per day at todays DEC price since 2020.

Why is pulling this back great news for the game?

Because they are redirecting it to ranked battle rewards pools.

This means when they transition on March 17th, the game should get about 10% more profitable to play. As long as they don't do something stupid like add most or all of it to Diamond and Champion leagues, this will increase the active accounts which will exponentially increase the value of the game, its various currencies, and all of its assets.

And while this is all amazing, the real value in this announcement is that the devs now find it more important to support players than financiers and liquidity providers.

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I give Splinterlands a lot of flak for how they run the financial side of the economy but I fully understand that all this financial infrastructure they built in the background is what created the launchpad for this game to become big. What they've done is brilliant.

My criticism has always been that they haven't pulled back from it as the game as grown and they've continued to reward finance and investment above game play when it was becoming clear the economy was becoming big enough to support itself if the managed gameplay and rewards properly.

This announcement shows that they may finally be seeing this. They could have done the favorite crypto thing and gotten rid of the inflationary 100 million token creation or they could have added it to another more active pool but they chose to give it to players.

A recent rental market change worth noting

While we're talking about smart moves the dev have made recently, here's one with the rental market.

For a couple weeks there was a change that said id I used my card, I couldn't then put it on the rental market for 24 hours. While this change seems annoying and weird, it was really a smart structural move for the game.

I just did a post on how the rental market unlocked the utility of dormant cards which lowered the need for more cards. I talked about the dangers that presents as the team released 15 million Chaos Legion packs into this new environment and I talked abotu how they need ways to pull back that utility to save the value of the assets.

This change does just that. It's small but it does move the needle. I need to treat my cards with more scarcity because any move I make is a commitment. Using the card one time means I lose the ability to gain rental income for 24 hours. Also, any cards I've used cannot be placed on the rental market so now there is just less inventory on the market at all and that is a very positive thing that will drive value into the whole game.

Well, last week I noticed they expanded this.

Last week I noticed if I take a card off the rental market and its been used by the renter within the past 24 hours, I can't relist it until the 24 hour window from its last use runs out.

This is big. While its very annoying to me, it does two things. First it discourages card owners from cancelling rentals when a price pops (like in end of season play) since they may not be able to relist it.

Second, any inventory that is sitting in cooldown is inventory that is not bogging down the market. Once again lowering available card utility and bringing back some scarcity.

Final Thoughts...

I have a lot of criticisms about how this game is handled but I'm still invested because I believe in what Splinterlands could be.

While small shifts in rewards and rental market restrictions most people won't notice aren't big and exciting, it's these things that can push this game back to boom times.

I'm happy to finally be able to write a positive post about Splinterlands :)

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If a card rental is stopped by the renter, not the owner, can the owner also cancel the rental so the card can go on the market sooner?

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(Edited)

No. Unfortunately the rental always has to finish out the 24 hour period its in even if both parties want to end it.

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So, if a card is rented and the rental is about to end, and then someone plays the card, is the card unable to be rented for another 24 hours, even if the rental ends as scheduled? Doesn't that take an extra day of rent out of the owner's pocket?

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Good question.

If the rental ends as scheduled the card goes right back on the market automatically and is immediately rentable by the next person no matter when or if the person before them used it. The only time this matters is when the card owner cancels the rental and would need to manually relist the card. Its the relisting where we find the restriction.

If you rented a card from me for one day on saturday at 7pm for 10 dec and on sunday at 5pm I noticed this card was going for 35 dec, I might want to cancel that listing. If I did that, you would still get the card til sunday 7pm but once it ended (as scheduled), instead of the card automatically relisting at 10 DEC for the next person, it would now come off the market and go back into my deck where I would hope to be able to relist it at 35 dec and take advantage of the spike. But, if you used the card (or I used the card when it came back to me) I would have to wait 24 hours from whenever its last use was before I'm allowed to relist it.

So if at 5pm I see you hadn't used it and I cancel expecting to be able to relist but then a few minutes before it expires you do use it, I'm sitting on a worthless card for the next 24 hours. I'm honestly not sure if I could use the card myself at that point but if I did it would just be prolonging the window until I could relist it so more than likely the inventory will just sit there.

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Thank you. I really appreciate the explanation.

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I'd be pretty excited if I could do a couple of DEC battles in my low bronze levels. I can't battle my way out of bronze if my life depends on it but I'd be thrilled if I could win a few DEC like the old days

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It's even harder now with Chaos Legion lol

The smartest move they could make with this repurposed DEC would be to just reinstate bronze rewards. If they did that I think this $900 per day in DEC would translate into Several million dollars in value in the game over the next year.

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my honest thought and opinion is the only thing that matters to the normal world we'd want to onboard is earning a little something in Bronze. That's helpful to both "normie" and splinterlands alike but I understand that seasoned pros gaming the bronze rewards is a problem. I have no plans to play beyond bronze unless I get really good and really addicted but it was so fun before chaos. Just earning a little bit and pulling a rewards card here and there. It compelled me to invest a little bit more in the game.

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I understand also why they made a change. I think there were probably a few weeks there toward the end of that growth period where for every one new player coming in to learn the ropes there were 10 new bots created fully programmed to leach the system of rewards. But there were so many ways they could have checked that without hurting the new players and those who just wanted to hang back in bronze like you and me.

They keep talking about restructuring rewards again. I really hope they've seen their mistakes and do better this time. Games like this need a happy and strong core of beginner and amateur players if they really want to be successful longterm.

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(Edited)

Thanks for utilizing the below NFT that can be found on the HiveME.ME frontend.

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