Retaliate Can Now Be Amplified

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Retaliate Can Now Be Amplified

Greetings fellow Splinterplayers!

As I was doing my battles on a scholar account, I stumbled upon something I thought was a bug. Here is the scenario, The melee attack on my Diemonshark is only at 6 and the health of the Xenith Monk is at 7. Looking at this, my Diemonshark shouldn't be able to kill the monk. But when my Diemonshark retaliated against Xenith Monk, it killed the monk giving 7 attack damage. Retaliate gets a +1.

My opponent and I later found out that this is because of Amplify.

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Amplify Buffs Retaliate

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According to support.splinterlands.com, this is the new definition of Amplify:

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So Amplify is applicable not only to Magic Reflect, Return Fire and Thorns, it is also applied on Retaliate and Corrosive Ward. For a long time Splinterlands player, this is a surprising change. We've been used to amplified Magic Reflect, Return Fire and Thorns but not to amplified Retaliate and Corrosive Ward. But it still makes me wonder why it is not applied to Backfire.

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Sample Battle

For those who didn't believe me or haven't encountered this change yet, please refer to the battle:

https://splinterlands.com/?p=battle&id=sl_4b90fbe0c6967597921a8cb763f40939&ref=jhanjiel


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Video Format:

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Closing

Again, thank you for reading my post and thank you for all those who has been supporting me. Have you ever encountered this new mechanic? Please comment below if you did or got some questions regarding this change.

Not a Splinterlands player yet? Join the game by registering in the Splinterlands Website.

For more tips and guides, you can join the Splinterlands Discord server.
#splinterlands
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Sources: Splintercards, Splinterlands



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That's good to know, thank you for the info! I'll consider that from now on :-)

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