SPLINTERLANDS - One Room. Three Tokens. No Side Doors.

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The Room

Imagine you walk through the door into @Splinterlands for the first time.

The room is incredible — battles, cards, rewards, Land, tournaments, a marketplace, a guild to join. You want to explore everything.

Then someone tells you that Land requires DEC.
The Exclusive Store needs Vouchers.
The Marketplace is somewhere else entirely.
You need to leave this room, find a crypto exchange, buy different tokens, come back through a different door.

Why would you stay?

The problem is not the game. The game is extraordinary. The problem is that every feature was built at a different time with a different token. Nobody designed the room. It accumulated.

The fix is not cosmetic. It is not better documentation or a clearer tutorial. The fix is making the whole room work with the same three tokens — so a player never has to leave to get what they need.

Three Tokens. Everything Included.

A player entering Splinterlands needs to understand exactly three things about the economy.

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DEC and Vouchers served the game well. They are not deleted — existing holders keep them. But they are Legacy tokens. They cannot be won in battle. New players never need to encounter them. Over time they retire gracefully.

Everything in One Room

Splinterlands accepts Credits, SPS, or GLINT. No side doors. No separate labyrinth. The player walks in and everything is already priced in tokens they either have or can earn.

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No area requires a token the player cannot earn inside the game. The crypto market is always available for players who want to accelerate — but it is never the only way in.

SPS Breathes Through It All

Because SPS is accepted everywhere, it naturally circulates through every part of the game. This is what makes it a breathing asset rather than a governance token sitting idle.

Earn

SPS is earned from battles alongside GLINT, from staking rewards, and from tournament prizes. Every active player accumulates SPS just by playing — without ever visiting a crypto exchange.

Stake

Staked SPS earns more SPS, earns GLINT passively, multiplies battle rewards, and carries governance voting weight. Staking reduces liquid supply and creates genuine hold pressure. It is also the entry point for external investors — GLINT passive earn means even a non-playing investor gets tangible returns from holding staked SPS.

Spend

SPS is used across every area of the game — packs, consumables, Land, tournaments, the Guild Store, the Marketplace, and node licenses. It is always the preferred option, priced at a discount versus Credits. The more the player explores, the more uses they find for the SPS already in their wallet.

Burn and Breathe

Every SPS spend triggers a burn. Half is permanently removed from supply. Half returns to the community rewards pool. Burned SPS is then reissued to service what the game needs — battles, staking, Land, tournaments, and nodes. The 3 billion ceiling never moves. Everything below it breathes forever.

Of course, this will require alot of discussion, fine tuning and voting. But, without the Primary token being able to exist long term, we will run out of Token at some point. Also, burning it for DEC is just adding inflation to a DEC which has created many issues, leading to Vouchers that also cause inflationary issues. We need to address the inflationary issues while ensuring sustainability. We can no longer just develop a new "inflation reward sink" which will just branch us off into these same issues.

Earn it in the game. Spend it in the game. It never stops moving. It never runs out.

The Player Journey

The economy reveals itself naturally. Nobody needs to read a whitepaper (unless they want to).

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One room. Everything visible. No side doors. No labyrinth. Just the game.

PLAY THE GAME. OWN THE WORLD.



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