Water deck for the top of bronze league/silver league
In this post i will show my strategy to reach 2,1k+ rating with Water deck, my renting and central monsters to reach this rating with +- 12 decs/day.
Kelya Frendul lv2
Give speed + armor, is really good against decks in general, protect your backline to sneak and opportunity decks (Tarsa firedeck)
Lir Deepswimmer lv1
many effects, protects against virtually everything but magic decks, used in high manacap, x ranged decks and x melee decks, to complete the protection Torhilo the Frozen could be select the main tank.
2 Less manacap to fix curve.
Fly + magical dmg.
powerful card with ranged dmg + blast, really good.
HP + Armor, good option to use in last position to protect backline ou in the first to tank 2 hits from enemy monsters.
good option to use in last position to protect backline ou in the first to tank, 0 cost is insane, use every combat, so much cheap, since furious chicken is 9+ dec/day.
Mid cost dmg options
lv3 is a 2 dmg with sneak and 3 speed (important).
The Best option to cost 0-5, lv3 is a 3 dmg with opportunity, play in midrange positions 3-4.
Reach monster to play on position 2, 2 dmg and some hp to tank a little.
Insane, in lv3, is a 2 dmg ranged with snype, could kill some low hp backline dmg sources.
Good option to last position, 2 ranged dmg with 5 hp on lv3.
Torhilo the Frozen
Best tanker option against magical decks (earth obsidian).
Could be tanker against magical decks, have high hp(10), 2 magical dmg and really high speed (5).
Should be used to protect backline, or give share the dmg with the main tanker, really good with no melee rule or high manacap.
High HP, high melee dmg (3), and the best, HEAL, used in general, and especially when the poison or earthquake rule is being used.
Best second tanker, used in second position because the reach, used in high manacap games
Could be used in the midrange position or second position, opportunity is really good and the high dmg helps to clear the backline with 1 hit.
Used against ranged decks (light)
Used to heal main tank, lv3 gain 1 ranged dmg
Have Inspire, giving +1 melee dmg to all, used with rules of all monster have opportunity or melee monster have sneak
Give +2 armor to all, and have magical dmg.
The deck is really good, cheap coast, and could be the way to reach 2k+ rating playing.
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