RE: Supporting the Anti-Bot Proposal: A Step Towards Addressing Community Concerns While Keeping Future Possibilities Open

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Bots and AI can contribute to a more dynamic and challenging gameplay experience. By utilizing machine learning algorithms, bots can adapt to various strategies and tactics, thus encouraging players to evolve their own gameplay techniques.

In chess every professional player is practicing with chess software to improve their skills and knowledge.
However, that doesn't mean to play against the software in human chess tournaments.
Chess software is strictly forbidden in human chess competitions.

By providing a diverse range of opponents, bots can help ensure that new and less-experienced players can find suitable matches and enjoy the game without being overwhelmed or discouraged by more advanced players.

The truth is that new players are "overwhelmed" and "discouraged" by getting beaten over and over again by bots instead to meet human opponents of a similar skill level.

There could be bots programmed to offer a variety of different playing styles (without to choose optimized teams only to maximize their profit) but currently there aren't any of these newbie friendly bots in the Splinterlands economy.

Bots could be a great tool for training, and for sure their game play can be fascinating - but: keep them out of human competition.

For the future I could imagine three types of competition: "human only", "bot only" and "mixed".
Pure bot/AI competitions can be fascinating but at the same time everybody should have the chance to choose their kind of oppoents themselves instead of being forced to play against superior machines.

By the way, I don't think many spectators would like to watch a soccer world cup where the winning team consisted of robots only or a running competition where you can only compete if you use a motorbike ...



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