Splinterlands Social Media Challenge: Great Bear Druid is great in Maneuvers


Splinterlands is a pretty complicated game with interesting battles, with all the options available. This is a part of the weekly social media challenge for Splinterlands. This week is about a great fight where I won because I used Great Bear Druid.

Featured cards

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Great Bear Druid is a neutral splinter that costs 9 mana. This card starts with the duo magic and melee damage. Leveling this card increases its melee damage and speed by 1. As this is a frontier card, it can only be upgraded once.

This was the first legendary card that I got from the Frontier Quests, and I maxed this card quite early. I was unable to use the leveled-up stats for a while, but I find that it is a decent card to use. When I started leveling up my other cards, I didn't use this card as much. This card just seemed more powerful when the level of my monsters was lower. I do think that I am using this card more now that all of my archons are level 3.

Rule Set, Battle, and Plan

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The rulesets this time is Healed Out and Manuevers. This means that all melee monsters gain the reach ability, and no monsters can heal. There is also 77 mana available, and I can use life or dragon splinter.

This is an interesting match because of the maneuvers ruleset. This allows you to use an extra melee monster, and this can add up in terms of damage or as a backup tank.

SplinterMana CostPositionReason
Incessant Sage6Summoner+1 Armor
Twice Yester Knight71st
Great Bear Druid92nd
Sherringham Logger73rdSneak
Hungry Ulund54th
Wild Horse Tamer65th
New Beluroc Aegis86thTaunt
Total Mana:48

My summoner is Incessant Sage for its +1 armor. My tank is Twice Yester Knight. Great Bear Druid is my backup tank. Sherringham Logger has sneak. Then I had Hungry Ulund and Wild Horse Tamer with ranged monsters. New Beluroc Aegis is a monster with taunt.

The focus of this lineup is to keep my monsters alive using the tank monsters and my melee monsters up front. My ranged monsters are my damage dealers and most of my monsters are focused on the first monster.

Round 1

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At first glance, I think that this match could still go either way, but I do have more damage. However, my opponent has magic monsters, so I have to worry more about the armor on my opponent. It will just come down to seeing how fast I can kill my opponent because I also have one less attacker. I do have some monsters at a higher level, so that does push the fight slightly to my advantage. Ranged monsters are also faster than the magic monsters.

Round 5

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My opponent is down to just his magic monsters, but I still have four attackers. Also, given the speed, most of my monsters will attack before my opponent. Given this, I can't miss my attacks, and I don't think there is much my opponent can do against me.

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I won that match a few rounds later.

Conclusion

The battle this time went exactly as planned, and Great Bear Duid was a good damage dealer with 3 damage per turn. Also, I think that the ranged monsters played a reason in why I won because they tend to be faster than the magic monsters. Speed does matter, and by killing some monsters off, I was able to widen the gap before my opponent could finish off all my melee monsters.

You can see my entire match here.

What did you think of my match? Was there anything you would have done differently? I think it is quite interesting to see how different players use the same card.



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9 comments
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It's versatile as it can play the tank, or in second spot and attack while still being the second line tank

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Yup. If there wasn't reach, I would have probably chosen a different card because the damage matters.

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Nice win! The Great Bear Druid is such a cool looking card, and it clearly did its job as a backup tank.

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Great Bear Druid is also my first legendary card on the Frontier set

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The reach and sneak ability compliment this card very well

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The taunt ability from New Beluroc Aegis is really useful in that match

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