Splinterlands Weekly Challenge Battle BATTLE MAGE SECRETS! Keep Your Distance


Every week there is a Splinterlands challenge to share a rule set using a specific card and on this week's post it is a battle with the Keep Your Distance rule set. I also encourage Splinterlands players to partake in the challenge because you get to try different strategies and earn some crypto in the process.

Rule set, Battle and Plan

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The ruleset this time is Keep Your Distance and Earthquake. This means that no melee monsters can be used and any non-flying monster will take damage every round. There is also 26 mana available and I am left with the choice of water or death splinter.

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The summoner I choose to use this time is Thaddius Brood. In a match like this, death is the better option for flying monsters. At the same time, it reduces my enemies' health and magic damage.

SplinterMana CostPositionReason
Thaddius Brood4Summoner-1 magic and health
Will-o-Wisp61stWeaken and Flying
Riftwing42ndFlying, scavenger and backfire
Gargoya Devil73rdClose range and flying
Soulstorm54thFlying Ranged damage dealer
Total Mana:26

My plan is just to have a lineup using a few tanky monsters up in front. All of my cards having flying so I don't take damage from earthquake. Then I have my damage dealers in the back.

Round 1

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At the first glance of my opponent's lineup, I think I have the stronger lineup but I didn't expect my opponent to use a summoner with snare. This means that my front-most monster will most likely not survive very long because it will take earthquake damage. I do have the advantage in damage and health so it depends on how often I miss.

Round 2

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I took out my opponent's first monster and I haven't missed yet. The damage is starting to hurt on my tanks though.

Round 3

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Both me and my opponent traded the front-most monster but now I am left with a pretty big tank on my opponent's end. My Riftwing is already going to take earthquake damage so it's a battle on whether or not I will miss my attacks.

Round 5

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We are down to the end of the match. If my cards don't miss, I win the match otherwise I lost due to earthquake damage.

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Since my cards did not miss, I won the match and it was a surprise because none of my ranged monsters missed an attack this fight.

Conclusion

The battle this time around went exactly as I expected. My front most flying tanks were able to tank the damage until I finished out my opponent but I was not expecting to fight against snare. It caused quite a bit of damage against my cards and I was just lucky that I did not miss any attacks. Otherwise, I would have lost. That snare combination combined with Runemancer Kye was a pretty deadly combination and I was just lucky.

You can see my entire match here.

What did you think of my match? Was there anything you would have done differently? I think it is quite interesting to see how different players play in a ruleset.



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6 comments
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Missing an attack can be annoying, I've lost a lot of battles because of them. I think you'd have won comfortably or flawless without the snare, but you still won nonetheless.

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Yea. It's all about luck but I rarely see a snare summoner being sued. So I wasn't expecting it and I was able to land all my hits.

!CTP

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That was very close, it looked like your opponent was going to get away with a win until the last moment of the fight.

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Yea. I thought I would lose the match but I got lucky and landed all my hits

!CTP

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