Melee attack Monsters can attack from any position
For this rule of combat Melee attack Monster can attack from any position so you should have a strong resilient tank. You should also consider your defense. Your defense (I mean the last monster) can be your Achilles heel (a weakness or vulnerable point) from where you can lose the battle.
I have three splinters I like using to fight this type of battles:
The Fire splinter gives a +1 Melee attack to friendly monsters so it is obvious it is the first splinter to consider.
The Life splinter gives a +1 Armor protection which is an added advantage as the attack needs extra work to take out a monster, so, it is my second best Splinter to do battle with this set rule.
The Death splinter is another option as it reduces the enemy Melee attack by -1 and it also has some mean Melee Monsters to contend with.
I drop some tactics for the fire splinter and sample battle with the life splinter here so you that you can develop a strategy that is even better.
For the fire splinter
There is a monster called “Living Lava” which is a great buy or rent for your Fire splinter team. At level 1 it has the Reduced damage from Melee and Ranged attacks ability. At level 5 it adds Reduced armor of all enemy Monsters which is great as a counter to the Life monster splinter or other monsters that gives armor to friendly monsters. And at level 8 it adds When hit with a Melee attack, does damage back to the attacker ability, this is another plus for the monster on from row.
Next Monster I would be mentioning is “Exploding Dwarf”, a high risk monster but can almost take out most of the enemy monsters when it acts effectively with a combination of other monsters like “Goblin Shaman” at level 5 will slow down other enemy monsters and reduce their health by -1, the “Flame Imp” at level 5 will increase friendly monsters speed by +1 and if you have 1 Mana to spare you can through in the “Creeping Ooze” which will further slowdown enemy monsters speed by -1.
All these back up monsters in your team will help slow down enemy monsters and reduce their health with -1 thereby making the “Exploding Dwarf” the first monster to strike. Depending on the level you are at the exploding dwarf can cause heavy damage to the enemy team which leaves your remaining monster the job of doing the cleanup work. Lol.
At Max level the Exploding Dwarf has the following abilities:
Does additional damage to Monsters adjacent to the target Monster.
If Melee or Ranged attack damage is in excess of the target's Armor, the remainder will damage the target's Health.
When hit with a Melee attack, Monster with Retaliate have a chance of attacking their attacker.
When a Monster with Trample hits and kills its target, it will perform another attack on the next Monster on the enemy Team.
The “Magnor” is another good monster to own or rent in the Fire splinter because it has the ability to attract attack towards it which gives other friendly Monsters the opportunity to eliminate the opponents tank and other monsters.
At Max level the Magnor has the following abilities:
All enemy Monsters target this monster (if they are able to).
Enrage - Has increased Melee attack and speed when damaged.
Trample - When a Monster with Trample his and kills its target, it will perform another attack on the next Monster on the enemy Team.
When hit with Ranged attack, Monsters with Return Fire will return reduced damage back to their attacker.
Because of its large mana cost which is 10, I mostly use it when the mana for battle is close to 30 and above mana.
Depending on the Mana level of the battle if you decide to use the Living Lava as your tank, then place your Exploding Dwarf as third monster in the line of battle. This is to prevent monsters with the “Blast” ability from reaching it when they hit the tank. In the same vain you should never place it as the last monster in the line of battle it should be third from the back to. You can use the “Furuios Chicken” to fill up the space.
The Living Lava removing enemy armor ability makes the job of the Exploding Dwarf even easier. You can also use “Lord Arianthus” which at top level can be a pain in the behind to enemy monsters as your tank.
In your defense, that is your last monster placement, put a monster that has "Retaliate" and "Thorns", even when the monster can only be active when placed on the front row, it does do serious damage to “Sneak” attack monsters when hit by monsters who try to penetrate your team from the back. It will also be great if your last monster has the self “Heal” ability. “Hydra” is a “Neutral” monster that does a good job at this because at max it has the “Heal”, “Thorn”, “Retaliate” and “Trample” abilities. That is a killer recipe for Melee “Sneak” monsters.
Great post, hope you get your repotation up.
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