How The Reality Of The Splinterlands Economic/Gaming Model Will Change Your Approach

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Ever felt like you're smart and nothing can beat that smartness? Splinterlands has got you. I've been playing splinterlands for four months now and one thing I've realized is that people are the most creative when it comes to squeezing out something from absolute nothing. Now one thing you must realize is that splinterlands itself has been highly monefied pushing back it's gamified aspects (so also are many places) However, here's something to ponder on. For example, the gas fee on the ETH blockchain is infamous, by now, people shouldn't transact or build projects on it anymore, but the reverse is the case, people are still building, because the money is there, and when projects keep building, a lot of people would have no option but to keep going back.


Money > Personal Views & Objective


So people would feel angry, disappointed or sad when having to pay those enormous gas fees, but eventually they will, this is because user-friendliness has been thrown out the window and even if people don't like these high fees, it keeps the money in the system and brings even more people, it's sophisticated "carrot and stick" approach. Now competition drives value, it means the herd is thinned and people with more skin in the game are separated from those with lesser skin in the game, it's like a classic auction where people are being outbiddeddue to the willingness to own a particular commodity by a large amount of people, money comes into play and the competition become tighter and somewhat unfair.


The Infamous Model


This is the perfect example of what's happening on splinterlands some people are repelled by its economic model, they feel everything is about money, and you have to pay for everything. The model itself carves a cyclical model where value is being retained by use-case and utility. Every asset has its use case, these use cases have a particular function which cannot be eluded hence making every purchase an act of necessity or an act of expression.

Back in the days, the competition was minimal and this is because of less competition and less value. Immediately value came into the in-game assets and drove thousands of players in, the model changed, this brought in people with money and because the game needed the money, it had to create a sort of retention with crazy incentives which could create a willingness on investors cum playersto pump in the money and keep everything rather valuable


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Did you see my usage of the word "VALUABLE"? Competition is driven by value and functionality. The whole concept of play2earn is being revolutionized. This means that before people can be attracted to even play a game where they know they'll earn, they need to be firstly driven by the incentive because the concept is to play, but the drive in itself is the incentive. Make no mistake, this post doesn't justify the fact that the game is tweaking towards the money, this is totally the case.

I'm trying to create a comprehensive argument. The game wants to retain relevance and money is the way to retain relevance. Of late, the creators has taken to absolute marketing, forming partnership that could bring traction. The Waka Flocka move was pure marketing, and you can exactly see how the limited edition cards sold out in seconds, despite it being almost expensive and almost unaffordable. This itself is a textbook marketing scheme that can be used for advertising.


Competition Brings More Money


This is a testament to how money sways competition, making it one-sided. Howbeit, this is how it happens, like in an auction, while Splinterlands aim is not to beat off competition, the players themselves are tweaking the competition, driving the team behind the game to always have to tweak the terms and conditions of the game. For example, with the Waka* cards, the Splinterland team didn't design the card to sell out so fast, in fact, if we're to judge by it, the cost of the cards in itself should be repulsive enough to make people ignore it but no! Players themselves are economic actors.

Some people are beginning to see Splinterlands as a game that might financially set them up for life and due to this, they're putting in crazy money to carve out their own kingdom, not caring if it's turning the tables and changing the tide, take a look at the entry cost of anxie infinity for example. It is absolutely unfair on paper, in fact many people on hive didn't enter because of this expensive entry fee, but has it entirely stopped people from coming in? No.


Have No Skin? Try Again & Again


Now, not everyone is happy with how the economic model is eventually panning out, but this is it. You cannot keep everyone happy at the same time because we have different people with different need and want out of the game and the game would only tilt towards a particular direction at a time. It will come to a time when blockchain-gaming and play2earn will be so impactful, the entry point will be too outrageous.

This is why people are so crazy about buying in early into other games. (You can see the buzz around psyberX lately). However, the best course of action is to put the skin you can afford in the game and let the whales do their thing. It's crazy how there are so many ventures that requires skin, (money) time and effort, but the resources So little. However, if you believe in Splinterlands you have to accept the fact that the money is now part of the game, do your part, put in what you can afford, or try other opportunities.




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23 comments
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Hey mate; an interesting take. Although, you said Waka was 'nearly unaffordable' - I'm not convinced, I'd label it 100% unaffordable!!

I've been in Splinterlands since November, so we had a similar time-frame. I feel like I'm at a point where I've put money into the game, and it allows me to basically break even + a little bit extra to buy a few cards here and there.

I like the game, but it can be repetitive. The idea of value really needs to in new challenges - but, the talk about the introduction of LAND seems like another one of those 'only for the rich' schemes.

Anyways, hope you're well.
Tim

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Although, you said Waka was 'nearly unaffordable' - I'm not convinced, I'd label it 100% unaffordable!!

Hahahaha, it was nearly not affordable because it sold out in 12 seconds, it is a realistic proof that it wasn't 100% unaffordable. There's money in the system, this is a proof, it wasn't move for the average user, but then I get they aimed it for pure marketing and not to create a bad-blooded dichotomy

What I do is to put money where I can, hoping they can be more valuable in future, this is me.

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Yea, fair enough! I'll be honest though, I've vs'ed a WAKA twice, and twice, the WAKA team lost. He might not be as good as he was hyped.

Anyways, have a good one. Tim

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Yeah you're right, it's majorly hype though, apart from that, the money is good, the time value might be so good, makes it a solid investment. All in all money birthes money, I'm not critical of the model, it's actually expected as human actions are responsible for it all.

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Interesting ideas.
I think this is always the case. There has to be money, to make more money. I started playing late Sep/early Oct - and the prices of the assets went nuts. The first few weeks I did nearly 5-10% every day, alone in card price appreciation. But with the release of Chaos Legion and the corrections in BTC and ETH, most assets dropped and so I am negative right now. It is still a fun game to play and every now and then I put in some money.

Cheers,
@andy-plays

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Yeah, I still hope everyday that we can see those huge growth happening again, maybe after CL, at the moment, I think people should be happy with building and accept the fact that the game is overly competitive.

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Yeah, so do I.
It has some benefits ;-)

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Apart being fun to play Splinterlands, I think, this will be profitable in long run, you just have to wait.

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I think that is an interesting view of what is going on. I think the opportunities are there for anyone but I am not sure if the effort in tournaments is worth it. Back when it was less crowded, I did place a few times in the tournaments but it really ate into my free time and I eventually stopped. I guess it might be the fact that I didn't have all the cards maxed like some of my opponnents.

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In my opinion I think people shouldn't envisage the top money or the huge gains made my the whales. I implore people to invest the amount they can and hope their money compounds or grows. Huge expectations aren't good, it's play2earn, it isn't a scheme to make people wealthy overnight.

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I have to agree. People should only invest what they can afford to lose and nothing more than that.

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The competition in Splinterlands at times will leave you stuned. One just have to keep on improving one's deck this is where consistent spending on buying cards comes which invariable maintains value for the game.

You just have to improve for better rewards. Interesting tokenomics!

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I just want to follow your footsteps, not doing too much and just growing as much as I can. It's not compulsory that I must earn all the money at a go, I'm happy to build throughout the years and watch my efforts yield dividends very slowly.

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Looking back it is amazing how much I have grown in the game, I am almost in Gold league II now and it has been just grinding my way up without really investing much. Am fortunate I think.

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interesting i never thought about that

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