Splinterlands: Daily Quest & Game Rules, How Far Have You Mastered The Elements?

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Early To Play?

It's halfway through the Splinterlands season already, and I've played like 10 daily quests and increased my Collection power a bit through the cards I've gotten. Sometimes the daily quest rewards are shitty, sometimes they're okay, one wouldn't know the outcome of a daily quest unless they're done with the quest. One of the reasons why people complain about daily quest being shitty is because, battling through a specific rule element plus having to obey the rules of every battle and still coming up with strategies to win can be really difficult.

One thing about game rules and daily quest is that it limits the strategy of a player, it makes them reach out of their comfort zone to discover a workable formula to win without losing too much. Some players rely on thorn abilities, others love lining up cards that can heal the first monster and add shields to it, while some other Just relies on speed and sneak. Daily quests somehow unsettle the game plan of so many players.


To Race & Expectations Of Daily Quests


Players have to be extra creative to win Daily quest, this is because its more of a race, while the season that lasts for the two weeks duration is a marathon. For daily quest, you have a set time, to win and get unto the next one, so because of the timeframe and the difficulties of winning against all odds, the expectations of people are always high when they're anticipating their daily quest reward.

When these rewards turn out rather shitty, it becomes a bit of downer, that said, in the past, starting one's season very early is always advantageous, because the experienced players seemed to always come late to the party and the last days of the season are when the competition feels toughest. Nowadays, this isn't the case. What I usually do is to make sure I meet all my targets by mid-season and that includes climbing from Bronze III to bronze I.


Game Rules; High/Low MANA


Now back to strategies, I've learned something about game rules. Game rules are all about testing the versatility of players. Another thing is, people having favorite elements might make it difficult for all the elements to be fully utilized. In the past, I never like the fire element, but it was after the new cards were released that I got to see the efficiency of the fire monsters. Tarsa is a very strong summoner with +1 melee attack and +1 health, what it does is fuel the attack force of the living lava making it +4 attack even if it's limited by its 1 speed.

In high MANA games, fire melee monsters like the forgotten one can be devastated with +4 shield and such monsters as this can be very potent in game rules where magic attack will hit the shield before hitting the life force. The fire elements are known for their sneak abilities and speed except the living lava, the tenyii striker has got mad sneak ability and with the Tarsa as the summoner it's often unstoppable. However, I haven't seen lots of magic monsters in the fire element and this might be because I haven't seen a fire summoner that enhances magic abilities.


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Summoners & More Strategies


Summoners are very important, and giving extra abilities to the already potent strength of a specific element can be somewhat devastating. One of the reasons why I love playing with the death element is because of the summoners. Overtime I've learned to master the cards at my disposal while opening more packs to see if I could get new cards. But basically the secret to surviving in leagues with game rules is being conversant with a game rule and selecting cards that would match a particular game rule.

For example, in high MANA games where the slowest monsters gets to attack first, I used to input my sand worm, it's limited by its health force, having only 5 and it's limited by its speed of 1, but in high MANA games where the rule is set to the slowest monsters attacking first, it's got +5 attack with an astonishing sneak ability and takes out cards with reckless abandon, especially if these opponents monsters do not have shield or a healing card masked with a shield. I like combining the sand worm with at least one magic monsters, so that the magic monster can do the dirty work of taking out cards with shields.


Advantage Of Elemental Versatility


Some players dislike game rules where they cannot use Their legendary cards, or they're limited by to play with monsters of 4 MANA and below. In this instance, the fire elements have got some great cards of 4 MANA. Like the serpentine spy, kobold miner and the Kobold bruiser, plus some others as well. The summoner Tarsa already gives an extra +1 melee attack, and I haven't seen any element in this kind of game rule.

Anyway this is for that. Game rules can be advantageous sometimes it can be really annoying. One of the most annoying of them is "all the monsters getting poisoned after each round". What I usually do in this sort of rule is to play Monsters with good health, to take the poison attacks, 60% of times, it's actually worked. Overall I thought I'll be playing only my favorite elements when I began, but due to daily quests and game rules, this hasn't been the case.


(NB: I'm only in bronze league one as my strategies might not matter of you're in a higher league)




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19 comments
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I remember little league ruleset used to be my most dreaded ruleset over time I have build monsters with low mana to be able to combat in rulesets that only allows max 4 manas.

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Im looking to build some monsters myself, thanks to CL there's more opportunity to get very cheap and durable cards as well.

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I have found that you just need to be on to set the quest and then you have the next 23 hours or so to finish it. So I wouldn't exactly worry that much about it because the timer starts as soon as the quest is set. So you just need to log in and not worry about finishing it right away.

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Yeah, you're right, but you know, finishing more quests gives you the opportunity to take on more quests, after the 24hrs window or so. Less quest might mean one would not get the opportunity to have more quest rewards. In any way, you're right.

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Agreed, that's what I do. It also get the dec capturing ratio back to hundred percent and you get comparatively more DEC rewards from the quests.

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I haven't been doing that great at my dark energy capture rate. I just seem to get tired if I try to do it all in one session.

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Haha... That's another way to look at it but, in any case, you are getting a higher capturing rate for the intervals in between the battles.

I mostly 3-4 battles in a row because, in fact, it is tiresome for me, as well, due to some health issues I am facing for quite some time now but when the opponents start to beat me in more than 2 battles, Yodin Zaku wakes up from the back of my brain and I keep playing.

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Ho go hooooo you own a Yodin? Hold up?

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Yes, fortunately bought it from the market when it was available only for $17. Also own a SCARRED LLAMA MAGE, it was airdropped to me, though.

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Playing the game is interesting because you to always come up with a winning plan. Daily quest is rewarding but can be alittle bit frustrating some time but i still love the game. Rule set are normal and helping to develop in the game with time

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Sometimes, some of these strategies requires extra creativity my guy. It's is not easy to compete with some of the best.

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(Edited)

One thing about game rules and daily quest is that it limits the strategy of a player, it makes them reach out of their comfort zone to discover a workable formula to win without losing too much.

Very true, and,

so because of the timeframe and the difficulties of winning against all odds, the expectations of people are always high when they're anticipating their daily quest reward.

When these rewards turn out rather shitty, it becomes a bit of downer,

Well said, that's really what happens.

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I think I ll just get some cards and rent it out. The time is quite much for the pleasure of gaming for me ..lol.
I could then play it with my cards and grow. My games haven't been much victorious lately tho..

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Renting is good, however, you need to overly participate in the game for even more rewards you know. Unless you have one mad money to throw in and enjoy those massive ROI

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