Splinterlands: MERITS rewards seem To be The Next Guild Gold mine.

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My first Guild experience was amazing, maybe poor for an old timer, but massive for a new Guilder. I got six losses and three wins, and I had to apologize to my Guild members. I was thinking if we have all collectively done well, then our SPS rewards might have been better than it was. It was still massive to me, earning 12 SPS in my first guild fray was still decent to me, I'd never done that before, but I knew it could be better, so I decided to up my game since developments are going on and we might earn more guild rating.

For the next Guild experience, I decided to play in a bronze fray so that I could see if I could win more. I thought bronze might be less competitive, but I totally forgot that there was a cap. I could use the full level of my cards, and all I kept getting were low mana games. I ignored the two secrets to my success as a splinterlands' player. One was having the full capacity of my deck and the second was having enough mana to express them. I thought if I also reduced the capacity of my opponent, then I'd be able to beat them, but I forgot that there are people who thrive when the mana is very small.

This was one of the reasons why no one loved playing in the bronze Leagues. Apart from the fact that it's a dust league where the rewards are mostly unnoticeable, you'd find out that it's difficult to leave such leagues. This is because the players there are used to playing small Mana games and limited one card and summoners. So over time, they've mastered the art of playing there. It's not even a problem playing low mana games, it becomes even worse when you do not have the full capacity of your cards and the potential abilities you've acclimatized yourself to play with.

In the second guild game, I decided to lower the capacity of my cards by participating in a bronze fray, and those with small Mana gladius cards tore me apart. These guys had taken the time to build their gladius deck, and some of them already knows that they could tear people apart with those gladius cards even if they were still at level one. My second fray outing was poor at best. Winning 3 games and losing 5. Although technically I did better in this fray, but the level of defeats I suffered, was because I didn't have the deck capacity I've often relied on.

I have learned another valuable guild lesson, so I've decided to in play silver fray, where I might lose but compete quite well. Having means on splinterlands creates the possibility of deck expression. Last week, I had only 70k collection Power. This week I have 120k, with a guild player loaning me about 12.5k. the reality here is that being expressive on splinterlands gives you better chances at earning more rewards. The more limits you can break creates more possibilities for you.

One of the things I've also come to learn is that reducing people's dack capacities by playing them in a limited rule set, doesn't give us the upper hand at winning, it only reduces the capacities of two players and the ones who are industrious enough gains the upper hand. When people spend money and rely on the depth of their deck to win, it's going to be difficult to play in rulesets where they need to play without them. On splinterlands, every winnable strategy is rewardable. This is because creating a counter strategy to cope with a counterintuitive tactics is rewardable.


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My latest gladiator cards


This means that different individuals on splinterlands are originators of some of the most ingenious tactics on splinterlands and they did this because they solved a problem, a barrier that potentially stops them from earning. Splinterlands is about "create, counter, recreate", this means that every time there's a problem, and a solution is offered through a counter strategy, then the results are rewardable. This is why some players are beneficiaries of some difficult splinterlands game situations because some of the players of the game haven't found solutions to these aspects.

I have now decided to play the full capacity of my cards while having enough mana to actually compete. This is because I'll prefer to lose in a terrain I'm familiar with, than totally losing without cause. Overall, our rewards were better this last fray. I don't know if it's the overall individual performance of the whole guild players or a constant improvement of the capacity of the guild itself.

I'm not familiar with the tokenomics of the guild yet, but I'm sure I'll be able to understand that very soon. So I've gotten another gladius chest from the MERIT rewards I got from competing in my last fray, and while this opening is filled with average gladius cards, I'll keep trying to own more of them to build another competitive gladius deck, which I could also use as an advantage when playing against people who haven't joined any guilds at all.



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Okay. I might not be a Splinterlands player but this was worth reading.

Understanding that with splinterlands being expressive helps you learn more and maybe earn more rewards is a good lesson, I picked here. And I couldn't help comparing it with real life.

The ability to solve a problem is one needs to earn more rewards in terms of money. And the key is to take the bull by the horns and fail if you must while working towards your winnings. Just as you won some games and lost some at the beginning of your Guild journey.

Right now, you understand deck capacity and mana and you can also utilize this newfound information to the beat of your abilities while giving your team the chance to gain as well.

Well done, boss.

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For a non-splinterlands player, this is a very good comment. On splinterlands, people learn by mostly losing and even earn by putting money on the lessons and experiences they've garnered. It's been two years of playing the game, I didn't just get better with playing, I also got a newfound knowledge; playing blockchain games. So I'm liking the learning process, even if I need to lose to learn.

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For a non-splinterlands player, this is a very good comment

Thank you. I'll give you all the accolades because you explained your experience to a layman's understanding.

Your two years of experience did not go to waste. You have evolved and although you have to lose to learn new ways of winning, I think that's a good thing because you can use your compounded knowledge to form better strategies for your gaming journey

All the best, Jose.

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