RE: Splinterlands: Are we losing sight of what's important?

avatar

You are viewing a single comment's thread:

Thanks for your comments. I'm not convinced that land will do anything significant for new players besides giving them spells to buy from landholders. How much will that actually enhance game play? Your guess is as good as mine. Land will not be the panacea that some make it out to be in my opinion, but time will tell. Land might be fun for me since I have 130+ plots, but most people can't afford one plot. As far as bots are concerned, I hate them too. I even hate the ones the high level players use though the cognitive dissonance is strong in that area ('good bots' vs. 'bad bots'). All game play automation is bad IMO. I agree on the packs being too expensive. I think that's one reason that CL sold as poorly as it did (though it's blamed on the bear market). The fact is that people seek out distractions in bear markets.



0
0
0.000
1 comments
avatar
(Edited)

I've been saving for proposals for interactive land once we reach that point. I think land could be the platform that could mirror other well-proven timebased games with optional rts aspects. E.G Being able to send armies of cards e.g an earth splinter hoarde with summoner to battle for prized resources of another. Depending on how far away the plot or region is would determine how long you would be unable to use said cards and time limit the response of defenders (a day or 2) in a random battle against opponents 'defending' cards. Keep it ranked based so that silver players cant attack bronze etc but could attack diamond ranked accounts etc. But as you say we are in a world of the unknown but something like that could definitely spice up how people use land. Maybe even allowing non owners who stake in the land the chance to share raid rewards with cards stored in a plot. Thiese are just some pie in the sky ideas but there is a world of opportunity to improve the game immersion here on offer. Battling bosses on land, regional 'tavern' leagues, burning cards for valuable resources or items, God league (open or unlimited leveling arenas), Mythical Cards (above legendary) to be found via land interaction etc just to throw out a few ideas from the top of my head.

I would think there should be the option or a space in the interactive map to allow non owners the chance to navigate or traverse so that they too can be involved in other aspects of land and give those unable to afford a plot themselves at least the opportunity to do things in Praetoria.

0
0
0.000