SHARE YOUR BATTLE Weekly Challenge! ANGELIC MANDARIN

avatar

Today I want to have a bit of a conversation around one of the most awesome SYNERGIES in the game: ANGELIC MANDARIN and AMPLIFY. These two are powerful to be able to rip an opponent's ANGELIC MANDARIN team apart by having their cards essentially kill themselves. It's a great way of going behind your opponent's tank, and as magic cards often have low health - you can take them out pretty quickly.

image.png

To develop my understanding of this synergy, I want to explore two cards: ANGELIC MANDARIN and OYSTER ROTWELL. Let's start it off by checking out ANGELIC MANDARIN:

image.png

I have ANGELIC MANDARIN at Level 4 - and you'll notice that his stats are pretty average. At +1 Magic damage, he's not an effective offensive card; particularly with his low speed of only +2 boots, and at 4 health and 0 armour, let's face it, he's squishy.

This has been without any doubt the WORST season I've had in YEARS, and yes, in capital letters, THE WORST, not only at the ranking level, as I could not reach the Diamond league, although that is not really something that affects me as I will play from now on in the GOLD league while I improve my deck, but at the level of rewards it was all and completely a SHIT, the whole season and all the end of season rewards were totally that. Nothing made up for the effort you have to put in now to earn chests, really a SHIT. But anyway, I needed to vent a little about something to which I have dedicated a lot of time and money. But changing the subject: Another week and another Splinterlands challenge, this time using the card: Angelic Mandarin, a card from the WATER deck, pretty good, although I just have it at LVL 3, I understand that at higher LVL it is an even better card than it already is. These were the battles of the day using Angelic Mandarin:

image.png

In this first battle I chose to use in first position a classic card from the WATER deck and that card is: Sea Monster, a fairly old card and that some time ago I had it at LVL 4, but by fate I had to sell it, so I only kept it at LVL 2, but I should improve it because it is a pretty good card. In second position and to serve as an attacker with Sea Monster, thanks to its ability "Reach", I placed: Wave Runner, a card that I have been substituting with others of have the same ability, but having Wave Runner little mana cost, I preferred to use it to others of higher cost and it was a wise decision. In the third position and as dictated by this week's challenge, I placed: Angelic Mandarin, a pretty good ranged attack card, which was very useful in this battle. In 4th position and to serve as support with its ability "Tank Heal", which helps Sea Monster much more, because this card has the ability "Heal", it has double healing, therefore, double to eliminate and that card is: Merdaali Guardian. In the last two positions I placed really card to raise, I know I wanted to place one that had range attack, therefore I used: Naga Windmaster and in last position and since I had no more mana points, I placed: Torrent Fiend.

As far as summoners go, I like this guy - as he gives everyone on his team the MAGIC REFLECT skill - which makes your team very, very, very dangerous when opposing MAGIC line-ups (especially when BLAST is at play). If you wanted to buy this card as GOLD FOIL to Level 4, it'd set you back around $230, but instead, I picked him up on the rental market for 48 DEC per day. This was more than I would have liked to have paid for him, however, I needed him for a brawl battle and I used quick fingers to rent him!

image.png

All that was left then, was to find the right ruleset. And how's this for perfectly setup for this duo? You see, it was a no-melee match, and that naturally invites a MAGIC DUAL!! I seen this and single-mindedly put in place the OWSTER ROTWELL and VENARI SPELLSMITH LINE-UP.

image.png

Speaking of LINE-UPS, check mine out.

TANK: RIFTWING.

This is a 4 mana card, but the reason I wanted him out front was because of his health. At 6 health, he was well set up to take a number of hits to return them. My intention was to use his health against my opponent.

Off-tank: VENARI SPELLSMITH

I played the VENARI SPELLSMITH in the second position. In truth, this was probably a mistake, as he really should have been in the fourth position to maximise his AMPLIFY. But, I was also hoping to protect the STUN ability in my line-up, and that shuffled VENARI forward.

Backline: REVEALER

I love this guy, for 4 mana his +2 magic attack is powerful, but what is even more powerful is his STUN ability. It hits the enemy tank, and when it stuns the tank, it will rob him of his next turn. Powerful!

Rearguard: VENARI BONESMITH

This card finished the line-up well, I had hoped he would use his lifeleech to grow his health, which would in turn, give him more ability to reflect magic back on my opponent, while his POISON would hopefully help me take out the front line.

But - would you believe it, my opponent didn't play a single card. Needless to say I was worried, as my opponent's PRISMOLOGIST had a powerful +5 arrows attack, which would blast for +3. With my opponent hitting for up to 8 damage each round, I felt that this looked like a very flimsy line-up indeed! But it raised the wondering, could an anti-magic team hold on? Let's see:

image.png

Round 1 was great for me - I killed my opponent's CHAOS AGENT, which activated my RIFTWING's SCAVENGER. At the same time, the PRISMOLOGIST's attack missed me (YAH) and my POISON landed on the CUBE and started to take his health. What an impressive start!

image.png

Round 2 was again interesting, but dangerous for me. You see, the PRISMOLOGIST's arrows hit, and that took 8 health from my front two characters. If he was to land a 2nd hit, both of these cards would be down. However, with the help of POISON, my opponent's CUBE was down to +3 health only. My path to victory is becoming clearer: if the CUBE dies, the PRISMOLOGIST cannot attack in that first position, and that will give me a very easy win.

image.png

The next two cards were clear to me, and I can't play cards with low health because they would die in the first round. For 5 mana it seems like a very good option to me seeing that it has 3 attack points. In this case I don't take advantage of his Sneak ability because all melee cards have it, but it still seems like a good option.

image.png

With the battle conditions of River Nymph, it was necessary to play this card because it does not affect him. My idea was to have it as protected as possible, so in third position it seemed like a good idea.

image.png

Another of my favorite death cards, I play it almost always, and in this case I hope that by having Ice Pixie the enemy is going to use a lot of melee cards, and I think it's a very good idea to use this card in the last position so that enemy melee attacks take damage with each attack they make.

image.png

As we can see, the price of the two decks is very unequal, the rival team costs more than 3 times the price of my cards, and even their summoner is level 3 when mine is level 4. A priori I have the losing, but let's see how it goes.

image.png

The next two cards were clear to me, and I can't play cards with low health because they would die in the first round. For 5 mana it seems like a very good option to me seeing that it has 3 attack points. In this case I don't take advantage of his fish ability because all melee cards have it, but it still seems like a good option.

image.png

Another of my favorite death cards, I play it almost always, and in this case I hope that by having Ice Pixie the enemy is going to use a lot of melee cards, and I think it's a very good idea to use this card in the last position so that enemy melee attacks take damage with each attack they make.

image.png

Than For 5 mana it seems like a very good option to me seeing that it has 3 attack points. In this case I don't take advantage of his fish ability because all melee cards have it, but it still seems like a good option.

image.png

In this case, despite the fact that the rival team was more than 3 times more expensive than mine, it has not been able to win my team and my strategy. Here I leave you the summary table of the Battle Challenges won by the expensive and cheap deck since I do the follow-up.

image.png

Let's look at the price of the decks to see if the most expensive deck wins (which should mean better cards) or you don't have to spend a lot of money to win if you know how to use the cards well. Knowing that there are gold cards that are very expensive compared to the normal version, I only take into account the price of the card according to the level and considering the normal version.

And here I leave you the link of my battle so you can see how it has been. You can see my battle fight this link: https://steemmonsters.com?p=battle&id=sl_f7d0bb24d445d7115764f0e7c733f8fa&ref=karuna21
My Battle Youtube link:


Results

image.png

Finally I win the match. And I got bronze3 level.

Join Splinterlands with my referral link: https://steemmonsters.com?ref=karuna21

https://hive.blog/hive-13323/@splinterlands/share-your-battle-weekly-challenge-soulstrangler



0
0
0.000
0 comments