RE: Proposal in Progress
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So what this does is has the DAO keeps the company afloat for the next 2 years as the $2m/year which was recently shared that is the cost of the company's expenses to break even. And in turn the DAO gets shared rights/ownership of the game development code. The team gets a steady stream of recycled DEC if/once the DAO depletes it's HBD assets. And the continuation of this hypothetical idea of a flywheel will not be participated by the team once again...GOT IT! The benefit is the game will be here for at least another 2 years without having to hear about any runway problems. And in the contracted timeframe maybe the DAO can find or attract some outside developers for new game modes/features that the team generally wont have time to do. Unless there is legal reasons the DAO can't outsource the code unless the team allows for it sinces it's a 50/50 split in ownership? I'm not educated in legalities to know how that partnership would work...between the team/dao and dao/outside developers.
I've spent quite a bit of time in discussions and analyzing the financials with Dave. The DAO doesn't have to keep the company afloat for 2 years. I think the realistic situation is that if we don't want to do a deal like this that gives the more breathing room to develop new features without immediate return, they're likely to further cut expenses and have another core set release this fall.
Instead of waiting for the situation to get bad or trying to do these piecemeal proposals every time the company wants to sell something, we just looked at a way to formalize a plan for the next two years. I think it aligns incentives between the DAO and the company quite well while giving the DAO a good chance at profit and co-ownership of the IP.
It's up to the DAO whether or not we feel this is a good proposal and worthwhile risk.