RE: Splinterlands Ranked Reward Changes - Introducing Glint & The Reward Shop!

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I like how Splinterlands is now trying to get inspiration from other games. The burning system is a good idea. There are quite a number of useless soulbound cards and now we have use for them instead of being designs in the arsenal. I do hope they do take Yugioh's balance system as well. In Yugioh, some old cards are errata or change effects in order for them to be usable in the current format.

There are a lot of old cards in Splinterlands and a lot doesn't use them now even in wild because the newer cards are much better. There was a summoner for fire from Beta series that increases melee damage by 1 for 3 mana cost. BUT why use that if you have Tarsa who can increase not only 1 melee but also 1 health for an extra mana cost (total of 4)? Therefore, the previous summoner is now useless.



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