Splinterlands Abilities Cheat Sheet

Hey folks! I hope all is well for you in Splinterlands!!!. Im getting super stoked as the pre-release is sneaking up on us! And it could not come at a better time with all the new player growth the game has seen over the last few months. And to help all our new comers I put together a simple list of the Abilities names, icons and what they do. Thanks for reading and i hope it helps.

  • Afliction

    When a Monster with Affliction hits a target, it has a 50% chance of applying Affliction on the target causing it to be unable to be healed.

    affliction.png

  • Blast

    Does additional damage to Monsters adjacent to the target Monster. Additional damage is equivalent to main damage/2 rounded up. Snipe works well with this ability

    blast.png

  • Blind

    Enemy attacks have an increased chance (15%) of missing.

    blind.png

  • Bloodlust

    This Monster revels in the glory of combat and becomes more dangerous as the battle goes on. Every time it defeats an opponent, it gets +1 to all stats (in the Reverse Speed ruleset, -1 to Speed).

    bloodlust.png

  • Cleanse

    Removes all negative effects on the Monster in the first position on the friendly team. Does not remove summoner debuffs though.

    cleanse.png

  • Close Range

    Monsters with the Close Range ability can perform ranged attacks from the first position.

    close-range.png

  • Cripple

    Each time an enemy is hit by a Monster with Cripple it loses one max health. If crippled monster is cleansed, it will recover 1 health for every time it has been crippled since the last cleanse

    cripple.png

  • Demoralize

    Reduces the Melee attack (by 1, but can't get lower than 1) of all enemy Monsters

    demoralize.png

  • Dispel

    When this monster hits an enemy, it clears all positive status effects on that enemy

    dispel.png

  • Divine Shield

    The first time the Monster takes damage from a monster or earthquake it is ignored. Poison doesn't trigger divine shield, it will still chip away 2 HP

    divine-shield.png

  • Dodge

    Has an increased (25%) chance of evading Melee or Ranged attacks

    dodge.png

  • Double Strike

    Monster attacks twice each round

    double-strike.png

  • Enrage

    Has increased Melee attack and Speed when damaged. Values are multiplied by 1.5 and rounded up

    enrage.png

  • Flying

    Has an increased chance (25%) of evading Melee or Ranged attacks from Monsters who do not have the Flying ability

    flying.png

  • Halving

    Each time this Monster hits a target, the target's attack is cut in half (rounded down)

    halving.png

  • Headwinds

    Reduces the Ranged attack of all enemy Monsters (by 1, but can't get lower than 1)

    headwinds.png

  • Heal

    Restores a portion of the Monster's health each round. 1/3 of the monsters max health rounded down is restored. Minimum is 2

    heal.png

  • Immunity

    This monster is immune to negative status effects. Still gets affected by summoner attack debuffs

    immunity.png

  • Inspire

    Gives all friendly Monsters +1 Melee attack

    inspire.png

  • Knock Out

    Does double damage when attacking an enemy that is stunned

    knock_out.png

  • Last Stand

    Gains increased stats if it's the only Monster on the team alive. Values are multiplied by 1.5 and rounded up

    last_stand.png

  • Life Leech

    Monster's health increases each time it damages an enemy Monster's health in proportion to the damage dealt. Works with blast

    life_leech.png

  • Magic Reflect

    When hit with Magic damage, does reduced Magic damage back to the attacker. Equal to damage of the attacker/2 rounded up. Doesn't matter if the monster being hit by magic has void, it only looks at the damage from the attacker

    magic_reflect.png

  • Opportunity

    Monsters with the Opportunity ability may attack from any position and will target the enemy Monster with the lowest health.

    opportunity.png

  • Oppress

    Does double damage when attacking an enemy that has no attacks

    oppress.png

  • Phase

    Magic attacks can miss this Monster (using the same hit/miss calculation as for Melee and Ranged attacks)

    phase.png

  • Piercing

    If Melee or Ranged attack damage is in excess of the target's Armor, the remainder will damage the target's Health

    piercing.png

  • Poison

    Attacks have a chance (50%) to apply poison, which does automatic damage to the target at the beginning of each round after the poison is applied. Poison does 2 damage each end of the turn and is not affected by shield or void

    poison.png

  • Protect

    All friendly Monsters gain +2 Armor

    protect.png

  • Reach

    Melee attack Monsters with the Reach ability may attack from the second position on the team.

    reach.png

  • Redemption

    When this Monster dies, it does 1 (melee) damage to all enemy monsters

    redemption.png

  • Repair

    Restores some armor to the friendly Monster whose armor has taken the most damage

    repair.png

  • Resurrect

    When a friendly Monster dies it is brought back to life with 1 Health. This ability can only trigger once per monsters using the ability per battle

    resurrect.png

  • Retaliate

    When hit with a Melee attack, Monsters with Retaliate have a chance (50%) of attacking their attacker. Chain is possible

    retaliate.png

  • Return Fire

    When hit with a Ranged attack, Monsters with Return Fire will return reduced damage back to their attacker. Equal to damage of attacker/2 rounded up

    return_fire.png

  • Rust

    Reduces the Armor of all enemy Monsters by 2

    rust.png

  • Scavenger

    Gains 1 max health each time any monster dies

    scavenger.png

  • Shatter

    Target's armor is destroyed when hit by an attack from Monsters with Shatter. Effect isn't affected by divine shield

    shatter.png

  • Shield

    Reduced damage from Melee and Ranged attacks. Attack value gets halved (and rounded up) before damage is dealt.

    Examples:
    A monster with 1 attack deals 0 damage
    A monster with 2 attack deals 1 damage
    Damage from the Thorn ability is 2, Shield reduces the damage to 1


    shield.png



  • Silence

    Reduces the Magic Attack of all enemy Monsters by 1. Minimum magic is 1

    silence.png

  • Slow

    Reduces the Speed of all enemy Monsters by 1. Minimum speed is 1.

    slow.png

  • Snare

    When attacking enemies with Flying, removes the Flying ability and cannot miss those currently with flying. Can still miss monsters without flying or monsters that already have been snared

    snare.png

  • Sneak

    Targets the last Monster on the enemy Team instead of the first Monster

    sneak.png

  • Snipe

    Targets enemy Monsters with Ranged, Magic, or no attack that are not in the first position

    snipe.png

  • Strengthen

    All friendly Monsters have increased Health by 1

    strengthen.png

  • Stun

    When a Monster with Stun hits a target, it has a 50% chance to stun the target causing it to skip turns until the stunning monster had its turn. This may cause some monsters to miss 2 turns or to miss 0 turns

    stun.png

  • Swiftness

    All friendly Monsters have increased Speed

    swiftness.png

  • Tank Heal

    Restores a portion of the Monster in the first position's health each round. 1/3 of the monsters max health rounded down is restored

    tank_heal.png

  • Taunt

    All enemy Monsters target this Monster (if they are able to). Does not affect monsters with reach that are in 2nd position

    taunt.png

  • Thorns

    When hit with a Melee attack, does (2 melee) damage back to the attacker

    thorns.png

  • Trample

    When a Monster with Trample hits and kills its target, it will perform another attack on the next Monster on the enemy Team. If front line monster is killed then resurrected, it will still perform an attack on the 2nd monster, ignoring the first

    trample.png

  • Triage

    Heals the friendly back-line Monster that has taken the most damage. Heal is max health/3 rounded down. Minimum is 2

    triage.png

  • True Strike

    This Monster's attacks cannot miss. Blind debuff will have no effect either

    true_strike.png

  • Void

    Reduced damage from Magic attacks. Same effects as shield but for magic damage

    void_armor.png

  • Void Armor

    Magic attacks hit this Monster's armor before its Health.

    void.png

  • Weaken

    Reduces the Health of all enemy Monsters (by 1, but can't get lower than 1). An exception to this is if the enemy monster than scavenges. If it has less than 1 health and then scavenges, its max health will stay at 1

    weaken.png



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Thorn. Blast, Double Strike. These abilities could make a player's life a nightmare in the lower league, especially thorn, or at least based on my experience.

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