Splinterlands Abilities Cheat Sheet
Hey folks! I hope all is well for you in Splinterlands!!!. Im getting super stoked as the pre-release is sneaking up on us! And it could not come at a better time with all the new player growth the game has seen over the last few months. And to help all our new comers I put together a simple list of the Abilities names, icons and what they do. Thanks for reading and i hope it helps.
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Afliction
When a Monster with Affliction hits a target, it has a 50% chance of applying Affliction on the target causing it to be unable to be healed.
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Blast
Does additional damage to Monsters adjacent to the target Monster. Additional damage is equivalent to main damage/2 rounded up. Snipe works well with this ability
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Blind
Enemy attacks have an increased chance (15%) of missing.
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Bloodlust
This Monster revels in the glory of combat and becomes more dangerous as the battle goes on. Every time it defeats an opponent, it gets +1 to all stats (in the Reverse Speed ruleset, -1 to Speed).
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Cleanse
Removes all negative effects on the Monster in the first position on the friendly team. Does not remove summoner debuffs though.
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Close Range
Monsters with the Close Range ability can perform ranged attacks from the first position.
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Cripple
Each time an enemy is hit by a Monster with Cripple it loses one max health. If crippled monster is cleansed, it will recover 1 health for every time it has been crippled since the last cleanse
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Demoralize
Reduces the Melee attack (by 1, but can't get lower than 1) of all enemy Monsters
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Dispel
When this monster hits an enemy, it clears all positive status effects on that enemy
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Divine Shield
The first time the Monster takes damage from a monster or earthquake it is ignored. Poison doesn't trigger divine shield, it will still chip away 2 HP
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Dodge
Has an increased (25%) chance of evading Melee or Ranged attacks
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Double Strike
Monster attacks twice each round
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Enrage
Has increased Melee attack and Speed when damaged. Values are multiplied by 1.5 and rounded up
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Flying
Has an increased chance (25%) of evading Melee or Ranged attacks from Monsters who do not have the Flying ability
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Halving
Each time this Monster hits a target, the target's attack is cut in half (rounded down)
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Headwinds
Reduces the Ranged attack of all enemy Monsters (by 1, but can't get lower than 1)
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Heal
Restores a portion of the Monster's health each round. 1/3 of the monsters max health rounded down is restored. Minimum is 2
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Immunity
This monster is immune to negative status effects. Still gets affected by summoner attack debuffs
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Inspire
Gives all friendly Monsters +1 Melee attack
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Knock Out
Does double damage when attacking an enemy that is stunned
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Last Stand
Gains increased stats if it's the only Monster on the team alive. Values are multiplied by 1.5 and rounded up
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Life Leech
Monster's health increases each time it damages an enemy Monster's health in proportion to the damage dealt. Works with blast
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Magic Reflect
When hit with Magic damage, does reduced Magic damage back to the attacker. Equal to damage of the attacker/2 rounded up. Doesn't matter if the monster being hit by magic has void, it only looks at the damage from the attacker
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Opportunity
Monsters with the Opportunity ability may attack from any position and will target the enemy Monster with the lowest health.
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Oppress
Does double damage when attacking an enemy that has no attacks
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Phase
Magic attacks can miss this Monster (using the same hit/miss calculation as for Melee and Ranged attacks)
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Piercing
If Melee or Ranged attack damage is in excess of the target's Armor, the remainder will damage the target's Health
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Poison
Attacks have a chance (50%) to apply poison, which does automatic damage to the target at the beginning of each round after the poison is applied. Poison does 2 damage each end of the turn and is not affected by shield or void
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Protect
All friendly Monsters gain +2 Armor
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Reach
Melee attack Monsters with the Reach ability may attack from the second position on the team.
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Redemption
When this Monster dies, it does 1 (melee) damage to all enemy monsters
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Repair
Restores some armor to the friendly Monster whose armor has taken the most damage
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Resurrect
When a friendly Monster dies it is brought back to life with 1 Health. This ability can only trigger once per monsters using the ability per battle
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Retaliate
When hit with a Melee attack, Monsters with Retaliate have a chance (50%) of attacking their attacker. Chain is possible
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Return Fire
When hit with a Ranged attack, Monsters with Return Fire will return reduced damage back to their attacker. Equal to damage of attacker/2 rounded up
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Rust
Reduces the Armor of all enemy Monsters by 2
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Scavenger
Gains 1 max health each time any monster dies
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Shatter
Target's armor is destroyed when hit by an attack from Monsters with Shatter. Effect isn't affected by divine shield
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Shield
Reduced damage from Melee and Ranged attacks. Attack value gets halved (and rounded up) before damage is dealt.
Examples:
A monster with 1 attack deals 0 damage
A monster with 2 attack deals 1 damage
Damage from the Thorn ability is 2, Shield reduces the damage to 1
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Silence
Reduces the Magic Attack of all enemy Monsters by 1. Minimum magic is 1
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Slow
Reduces the Speed of all enemy Monsters by 1. Minimum speed is 1.
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Snare
When attacking enemies with Flying, removes the Flying ability and cannot miss those currently with flying. Can still miss monsters without flying or monsters that already have been snared
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Sneak
Targets the last Monster on the enemy Team instead of the first Monster
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Snipe
Targets enemy Monsters with Ranged, Magic, or no attack that are not in the first position
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Strengthen
All friendly Monsters have increased Health by 1
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Stun
When a Monster with Stun hits a target, it has a 50% chance to stun the target causing it to skip turns until the stunning monster had its turn. This may cause some monsters to miss 2 turns or to miss 0 turns
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Swiftness
All friendly Monsters have increased Speed
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Tank Heal
Restores a portion of the Monster in the first position's health each round. 1/3 of the monsters max health rounded down is restored
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Taunt
All enemy Monsters target this Monster (if they are able to). Does not affect monsters with reach that are in 2nd position
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Thorns
When hit with a Melee attack, does (2 melee) damage back to the attacker
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Trample
When a Monster with Trample hits and kills its target, it will perform another attack on the next Monster on the enemy Team. If front line monster is killed then resurrected, it will still perform an attack on the 2nd monster, ignoring the first
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Triage
Heals the friendly back-line Monster that has taken the most damage. Heal is max health/3 rounded down. Minimum is 2
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True Strike
This Monster's attacks cannot miss. Blind debuff will have no effect either
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Void
Reduced damage from Magic attacks. Same effects as shield but for magic damage
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Void Armor
Magic attacks hit this Monster's armor before its Health.
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Weaken
Reduces the Health of all enemy Monsters (by 1, but can't get lower than 1). An exception to this is if the enemy monster than scavenges. If it has less than 1 health and then scavenges, its max health will stay at 1
Thorn. Blast, Double Strike. These abilities could make a player's life a nightmare in the lower league, especially thorn, or at least based on my experience.
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Splinterlands Abilities Cheat Sheet If you're looking at this page, hopefully, you're struggling to figure out how to get the best from Splinterlands. You are providing you the official site for information about roof repair. I created this cheat sheet as a quick reference at my desk so I could remember what abilities are available on which characters without having to consult the help file or mess about in the game.
Posted using Splintertalk