Tournament Design : Master of Ascension
The post below is a product from Under the Hood comments after back and forth with chatgpt . (Enjoy)
NOTE : ITS A DESIGN CONCEPT ..DESIGGGNNNN

🏆 Master of Ascension — A New Weekly Community Tournament Format (Silver Scaling Edition)
Welcome to Master of Ascension, a new community-designed Splinterlands tournament format created to bring a unique, strategic, and content-rich experience to players of all leagues — from Bronze to Champion.
This format is designed to be:
Accessible (everyone competes at the same power level)
Strategic (one team must survive different rank but fixed rulesets)
Content-friendly (perfect for creators to analyze and discuss weekly)
With the right community support, this could become a staple weekly event.

🌟 Why Silver Scaling?
All participants — whether Bronze or Champion — will have their teams scaled to Silver League levels.
Silver allows:
- Legendary Monsters = ✔ allowed
- Legendary Summoners = ✔ allowed
- Deeper card interactions and more creative builds
- Fairness, since all stats are normalized
This ensures:
- Bronze players can still participate
- Advanced players can use more complex synergies
- Content writers have richer strategies to analyze
- The “Ascension” challenge is more meaningful
⚙ Tournament Concept: One Team, Multi-Ruleset Survival
Players submit ONE preset team when entering the tournament.
That team will be tested in two different battle environments:
1. Qualification Stage → Ruleset A + Ruleset B
All players fight with the same team under a combined dual-ruleset environment.
2. Final Ascension Stage → Ruleset C
The same team is tested again, but under a completely different ruleset.
The challenge is simple but deep:
Can your single team survive BOTH stages?
Example:
Qualifiers use ascending league scaling.
All players submit ONE team.
The tournament begins at Silver-level stats and abilities and gradually climbs to Champion-level power by the final qualifier rounds.
• Rounds 1–2 → Silver
• Rounds 3–4 → Gold
• Rounds 5–6 → Diamond
• Rounds 7–8 → Champion
All qualifier rounds use Rules A + B, and all finalist matches use Rules A + B + C.
| Round | League Level | Ruleset | Notes |
|---|---|---|---|
| 1 | Silver | A + B | Warm-up round |
| 2 | Silver | A + B | Stable start |
| 3 | Gold | A + B | Power begins rising |
| 4 | Gold | A + B | Strong abilities unlock |
| 5 | Diamond | A + B | Speed spikes, abilities matter |
| 6 | Diamond | A + B | First high-level chaos |
| 7 | Champion | A + B | Peak power |
| 8 | Champion | A + B | True qualifier decider |
Then:
Top 16/8/4 → A + B + C finals with BO3 / BO5.
📌 Weekly Format Overview
Every week, the organizer announces:
✔ Mana Cap
✔ Allowed Splinters
✔ Ruleset A (Qualifier)
✔ Ruleset B (Qualifier)
✔ Ruleset C (Final)
✔ Silver Scaling (fixed across all weeks)
This gives players a consistent weekly puzzle to solve.
Players must prepare a single team that:
functions in A + B
still makes sense in C
and fits the mana + splinter restrictions
This may becomes a content for creators and analysts.
🔄 Tournament Flow (Detailed)
1. Registration Opens
Players see:
- The week’s mana cap
- Allowed splinters
- Rulesets A, B, and C
- Clear notice: “Silver Scaling Active – 1 Team Submission Required”
Players build their one team accordingly.
2. Qualification Battles — Ruleset A + B
All matches in the qualifying stage use BOTH ruleset A and B simultaneously.
Examples:
- “Little League + Back to Basics”
- “Healed Out + Blast”
- “Target Practice + Aim True”
Teams earn points or advance through brackets.
3. Top Players Advance to the Finals
Only the best-performing teams (top 4, top 8, or top 16 depending on turnout) move to the next round.
4. Final Ascension Stage — Ruleset C
The exact same team is now tested under Ruleset C alone, such as:
- Equal Opportunity
- Noxious Fumes
- Reverse Speed
- Explosive Weaponry
- Fog of War
Ensure it's not
- EVEN STEVEN
- KEEP YOUR DISTANCE
- ODDS ONE OUT
This creates intense unpredictability:
- A team that crushed A+B may collapse under C
- Or certain “balanced” teams rise to the top
This is the heart of the “Ascension” theme.
5. Winner Declared + Creator Content Released
Once results are in:
- Match replays shared
- Creator articles go live
- The next week’s format begins
This creates a permanent content loop for the community.
🎨 This Format Might Work Well
⭐ All Leagues Can Join
Silver scaling equalizes power.
⭐ Deep Strategy
One lineup must fit multiple conditions.
⭐ Huge Content Potential
Creators can write about:
- best teams
- predictions
- unexpected finalists
- counter-strategies
⭐ Perfect Weekly Rhythm
Midweek tournament → weekend content publishing.
🎁 Prizes & Sponsorship
No thoughts into it
📅 Suggested Weekly Schedule
- Wednesday or Thursday (midweek, low-conflict time)
- Registration opens 24–48 hrs earlier
- Finals + result posting the next day
- Weekend: creators publish analysis
📌 Final Checklist for Organizers
Rules Setup
✔ Mana cap chosen
✔ Splinter options chosen
✔ Ruleset A, B, C chosen
✔ Silver scaling enabled
✔ One-team submission rule published
Tournament Flow
✔ Qualification battles → Ruleset A + B
✔ Final battles → Ruleset C
✔ Winner declared
Content Cycle
✔ Creator breakdown
✔ Weekly format announcement
✔ Community feedback
✔ Next Ascension begins
🔥 Final Thoughts
Master of Ascension:
a predictable weekly puzzle that challenges players AND fuels creators.
It’s:
- simple
- scalable
- exciting
- community-driven
- ready to launch immediately ? ( Likely Autobattler )
Whether you’re a Bronze newcomer or a Champion veteran, this format gives everyone a chance to shine under the same conditions.