Tournament Design : Master of Ascension

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(Edited)

The post below is a product from Under the Hood comments after back and forth with chatgpt . (Enjoy)

NOTE : ITS A DESIGN CONCEPT ..DESIGGGNNNN

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🏆 Master of Ascension — A New Weekly Community Tournament Format (Silver Scaling Edition)

Welcome to Master of Ascension, a new community-designed Splinterlands tournament format created to bring a unique, strategic, and content-rich experience to players of all leagues — from Bronze to Champion.

This format is designed to be:

  • Accessible (everyone competes at the same power level)

  • Strategic (one team must survive different rank but fixed rulesets)

  • Content-friendly (perfect for creators to analyze and discuss weekly)

With the right community support, this could become a staple weekly event.

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🌟 Why Silver Scaling?

All participants — whether Bronze or Champion — will have their teams scaled to Silver League levels.

Silver allows:

  • Legendary Monsters = ✔ allowed
  • Legendary Summoners = ✔ allowed
  • Deeper card interactions and more creative builds
  • Fairness, since all stats are normalized

This ensures:

  • Bronze players can still participate
  • Advanced players can use more complex synergies
  • Content writers have richer strategies to analyze
  • The “Ascension” challenge is more meaningful

⚙ Tournament Concept: One Team, Multi-Ruleset Survival

Players submit ONE preset team when entering the tournament.
That team will be tested in two different battle environments:

1. Qualification Stage → Ruleset A + Ruleset B

All players fight with the same team under a combined dual-ruleset environment.

2. Final Ascension Stage → Ruleset C

The same team is tested again, but under a completely different ruleset.

The challenge is simple but deep:

Can your single team survive BOTH stages?

Example:

Qualifiers use ascending league scaling.
All players submit ONE team.
The tournament begins at Silver-level stats and abilities and gradually climbs to Champion-level power by the final qualifier rounds.

• Rounds 1–2 → Silver
• Rounds 3–4 → Gold
• Rounds 5–6 → Diamond
• Rounds 7–8 → Champion

All qualifier rounds use Rules A + B, and all finalist matches use Rules A + B + C.

RoundLeague LevelRulesetNotes
1SilverA + BWarm-up round
2SilverA + BStable start
3GoldA + BPower begins rising
4GoldA + BStrong abilities unlock
5DiamondA + BSpeed spikes, abilities matter
6DiamondA + BFirst high-level chaos
7ChampionA + BPeak power
8ChampionA + BTrue qualifier decider

Then:
Top 16/8/4 → A + B + C finals with BO3 / BO5.


📌 Weekly Format Overview

Every week, the organizer announces:

✔ Mana Cap

✔ Allowed Splinters

✔ Ruleset A (Qualifier)

✔ Ruleset B (Qualifier)

✔ Ruleset C (Final)

✔ Silver Scaling (fixed across all weeks)

This gives players a consistent weekly puzzle to solve.

Players must prepare a single team that:

 functions in A + B
 still makes sense in C
 and fits the mana + splinter restrictions

This may becomes a content for creators and analysts.


🔄 Tournament Flow (Detailed)

1. Registration Opens

Players see:

  • The week’s mana cap
  • Allowed splinters
  • Rulesets A, B, and C
  • Clear notice: “Silver Scaling Active – 1 Team Submission Required”

Players build their one team accordingly.


2. Qualification Battles — Ruleset A + B

All matches in the qualifying stage use BOTH ruleset A and B simultaneously.

Examples:

  • “Little League + Back to Basics”
  • “Healed Out + Blast”
  • “Target Practice + Aim True”

Teams earn points or advance through brackets.


3. Top Players Advance to the Finals

Only the best-performing teams (top 4, top 8, or top 16 depending on turnout) move to the next round.


4. Final Ascension Stage — Ruleset C

The exact same team is now tested under Ruleset C alone, such as:

  • Equal Opportunity
  • Noxious Fumes
  • Reverse Speed
  • Explosive Weaponry
  • Fog of War

Ensure it's not

  • EVEN STEVEN
  • KEEP YOUR DISTANCE
  • ODDS ONE OUT

This creates intense unpredictability:

  • A team that crushed A+B may collapse under C
  • Or certain “balanced” teams rise to the top

This is the heart of the “Ascension” theme.


5. Winner Declared + Creator Content Released

Once results are in:

  • Match replays shared
  • Creator articles go live
  • The next week’s format begins

This creates a permanent content loop for the community.


🎨 This Format Might Work Well

⭐ All Leagues Can Join

Silver scaling equalizes power.

⭐ Deep Strategy

One lineup must fit multiple conditions.

⭐ Huge Content Potential

Creators can write about:

  • best teams
  • predictions
  • unexpected finalists
  • counter-strategies

⭐ Perfect Weekly Rhythm

Midweek tournament → weekend content publishing.


🎁 Prizes & Sponsorship

No thoughts into it


📅 Suggested Weekly Schedule

  • Wednesday or Thursday (midweek, low-conflict time)
  • Registration opens 24–48 hrs earlier
  • Finals + result posting the next day
  • Weekend: creators publish analysis

📌 Final Checklist for Organizers

Rules Setup

✔ Mana cap chosen
✔ Splinter options chosen
✔ Ruleset A, B, C chosen
✔ Silver scaling enabled
✔ One-team submission rule published

Tournament Flow

✔ Qualification battles → Ruleset A + B
✔ Final battles → Ruleset C
✔ Winner declared

Content Cycle

✔ Creator breakdown
✔ Weekly format announcement
✔ Community feedback
✔ Next Ascension begins


🔥 Final Thoughts

Master of Ascension:
a predictable weekly puzzle that challenges players AND fuels creators.

It’s:

  • simple
  • scalable
  • exciting
  • community-driven
  • ready to launch immediately ? ( Likely Autobattler )

Whether you’re a Bronze newcomer or a Champion veteran, this format gives everyone a chance to shine under the same conditions.




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