Battle Overview - MYCELIC INFANTRY

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(Edited)

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๐Ÿ‘จโ€๐ŸŽ“ FUN FACT
Below surface all plants and other living organisms are connected with giant mycelium networks. Information gets exchanged through it. Quite fascinating.
It's called THE WOOD WIDE WEB

HERO OF THE DAY

Mycelic Infantry 1Mycelic Infantry LVL 5Mycelic Infantry LVL 8

Base Skill

LVL 5 Skill

LVL 8 Skill
ShieldGiant killerEnrage
ttt
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Reduced damage from Melee and Ranged attacks

Attack damage gets halved (rounded up), except attack 1 which deals 0 damage

Reduces the Thorns damage to 1

Cancels Redemption damage
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Does double damage against targets that cost 10 or more mana








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Has increased Melee attack and Speed when damaged

Multiplier x1.5 rounded up






Price*
0.110 - 0.141 $
Price*
4.319 - 5.822 $
Price*
10.500 - 15.950 $

Prices correct at the time of writing**

My Thoughts

Seems like a powerful tank with a lot of health, but somehow usually I find better fits for main tank position. Shield is a nice skill, but if you often encounter Magic users, it won't do much good.

BATTLE RULES

Even StevensMana Cap
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Only even mana cards can be used. Your options to choose cards will be halved. You'll be forced to use cards that you really don't use much. But same goes for your oppoent.

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Is it just me or does high mana cap battles always seem more fun?


๐Ÿ’Ž Good thing Mycelic Infantry is an even mana card!


Allowed Elements
FireWaterEarthLifeDeathDragon

MY BATTLE PLAN

I will be usingMy Oponent will be using
________________________________________________

Speed will definitely help Mycelic Infantry score some hits faster, with base Speed just 1 you can die before you even have started

_________________________________________________

I think Armor won't be of much use for my oponent in this battle, maybe just delaying the inevitable for a couple more rounds


Every monster gets True strike which means

๐Ÿ—ก Attacks can't miss
๐Ÿ‘ฉโ€๐Ÿฆฏ Blind doesn't affect monsters with true strike

ย  ย  ย  ย  ย  ย  ย 

Restores a portion of the Monster in the first position's health each round

๐Ÿงช Restores 1/3 of the max Health, rounded up
ย  ย  ย  ย  ย  ย  ย 
Other team members
Position 1Position 2Position 3


All friendly Monsters gain
+2 Armor



Reduced damage from Melee
and Ranged attacks



Reduces the Armor of all
enemy Monsters

Position 4Position 5Position 6


Restores first monsters
Health each turn



All friendly Monsters gain
+2 Armor



attacks every other round
but does 3x Damage

THOUGHTS ON LINEUP

Taking into account that I will gain +4 Armor from all monster abilities, My oponents +1 Armor pales in comparison. Not to mention that Sporcerers Rust ability will melt away any armor.

RUMBLE TIME


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Link To Battle

๐Ÿ”—Clickity

Video

(Unsupported https://youtu.be/sAn1YGCXezs)

BATTLE RESULTS


This battle was over fast, a total Fatality almost! 0 monsters killed in my lineup.

Speed allowed me to attack first but more importantly, provided several Misses!

Armor from monster skills conisderably improved survivability

Rust removed all Armor from oponents monsters. That's 14 Armor gone at round 1

Conclusion



Unicorn Mustangs with its Void ability was the biggest threat and could have been problematic if my lineup was weaker, it did absorb quite a bit damage.


Arkemis along with +4 Armor buff was to much for enemy to handle and with heals coming in from Goblin Psychic was just unkillable! His Health never dropped below 3.




Suidae Shaman in Position 6 was a good idea! With increased speed [4 in total], he blessed this battle by granting several misses and protecting weaker casters from damage. Also double damage every other turn was quite nice!

๐Ÿ”—My Referral Link In case you decided you need another account ๐Ÿ˜‰

๐Ÿ”—My YouTube Consider subscribing as I will be creating relevant content in the future



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