Battle Overview - MYCELIC INFANTRY
๐จโ๐ FUN FACT
Below surface all plants and other living organisms are connected with giant mycelium networks. Information gets exchanged through it. Quite fascinating.
It's called THE WOOD WIDE WEB
HERO OF THE DAY
Mycelic Infantry 1 | Mycelic Infantry LVL 5 | Mycelic Infantry LVL 8 |
---|---|---|
Base Skill | LVL 5 Skill | LVL 8 Skill |
Shield | Giant killer | Enrage |
________________________________ Reduced damage from Melee and Ranged attacks Attack damage gets halved (rounded up), except attack 1 which deals 0 damage Reduces the Thorns damage to 1 Cancels Redemption damage | ________________________________ Does double damage against targets that cost 10 or more mana | ________________________________ Has increased Melee attack and Speed when damaged Multiplier x1.5 rounded up |
Price* 0.110 - 0.141 $ | Price* 4.319 - 5.822 $ | Price* 10.500 - 15.950 $ |
Prices correct at the time of writing**
My Thoughts
Seems like a powerful tank with a lot of health, but somehow usually I find better fits for main tank position. Shield is a nice skill, but if you often encounter Magic users, it won't do much good.
BATTLE RULES
Even Stevens | Mana Cap |
---|---|
____________________________________________ Only even mana cards can be used. Your options to choose cards will be halved. You'll be forced to use cards that you really don't use much. But same goes for your oppoent. | ____________________________________________ Is it just me or does high mana cap battles always seem more fun? |
๐ Good thing Mycelic Infantry is an even mana card!
Allowed Elements
Fire | Earth | Death | Dragon | ||
---|---|---|---|---|---|
MY BATTLE PLAN
I will be using | My Oponent will be using |
---|---|
________________________________________________ Speed will definitely help Mycelic Infantry score some hits faster, with base Speed just 1 you can die before you even have started | _________________________________________________ I think Armor won't be of much use for my oponent in this battle, maybe just delaying the inevitable for a couple more rounds |
Every monster gets True strike which means ๐ก Attacks can't miss ๐ฉโ๐ฆฏ Blind doesn't affect monsters with true strike | ย ย ย ย ย ย ย |
Restores a portion of the Monster in the first position's health each round ๐งช Restores 1/3 of the max Health, rounded up | ย ย ย ย ย ย ย |
Other team members
Position 1 | Position 2 | Position 3 |
---|---|---|
All friendly Monsters gain +2 Armor | Reduced damage from Melee and Ranged attacks | Reduces the Armor of all enemy Monsters |
Position 4 | Position 5 | Position 6 |
Restores first monsters Health each turn | All friendly Monsters gain +2 Armor | attacks every other round but does 3x Damage |
THOUGHTS ON LINEUP
Taking into account that I will gain +4 Armor from all monster abilities, My oponents +1 Armor pales in comparison. Not to mention that Sporcerers Rust ability will melt away any armor.
RUMBLE TIME
Link To Battle
๐Clickity
Video
BATTLE RESULTS
This battle was over fast, a total Fatality almost! 0 monsters killed in my lineup.
Speed allowed me to attack first but more importantly, provided several Misses!
Armor from monster skills conisderably improved survivability
Rust removed all Armor from oponents monsters. That's 14 Armor gone at round 1
Conclusion
Unicorn Mustangs with its Void ability was the biggest threat and could have been problematic if my lineup was weaker, it did absorb quite a bit damage.
Arkemis along with +4 Armor buff was to much for enemy to handle and with heals coming in from Goblin Psychic was just unkillable! His Health never dropped below 3.
Suidae Shaman in Position 6 was a good idea! With increased speed [4 in total], he blessed this battle by granting several misses and protecting weaker casters from damage. Also double damage every other turn was quite nice!
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