LeoGlossary: Energy System (Ranked Battles)

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SplinterGlossary: Energy System (Ranked Battles)

Energy is what allows someone to play ranked battles, when it's above zero, and prevents that person from playing when the energy is depleted.

The energy system replaces the previous Energy Capture Rate system, which was deprecated.

The new energy system has a max level of 50, every game played consumes one energy point, which needs one hour to regenerate. That means that in 24 hours, 24 energy points are regenerated.

With full energy one account could play 50 battles until the energy becomes completely depleted, without counting any potential regenerated energy points in the meantime.

Additionally, the energy pool can be refilled once per day by purchasing energy with DEC (or DEC-B). The price varies based on the maximum league between the player's current league, their season chest tier, and their daily focus chest tier, across both Modern and Wild play formats.

If fully refilled after the energy was previously depleted, the number of games per day could reach 100.

With the new energy system, the influence ECR had on both the SPS rewards and the reward points is eliminated, and all games will be equal from this point of view, no matter if the energy is full or almost empty.

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2 comments
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yes i agree with the new update, we can play all 50 games in one day 😆

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