MY TOP 30 CONCLAVE ARCANA UNITS ANALYSIS PART 4 - RANKS 11 - 15
15 - Warwall Juggernaut - Water Epic

Warwall Juggernaut is a heavy reach attack monster with both a melee attack and an Armored Strike. This brings him to 9 physical damage for 9 mana, which is huge. As a Reach monster, he will not lose his armor as quickly as a main tank. He also brings Painforged and Amplify which are high value abilities. He has strong HP and average speed. Hard to find a better reach option for the water team in high-mana melee focused battles.
14 - Vicious Giraffe - Fire Common

Vicious Giraffe is a five mana fire melee monster with Reach. He brings an exceptional slew of abilities that includes Painforged, Shield Ward and Shatter with six speed. This unit will do three amazing things for you: reliably take out the enemy tank's armor early in the round, buff your main tank with a Shield, and get stronger each turn with the right synergy. He starts with only two damage, but has the potential to get much more powerful, especially in synergy with Cavewise Wayfinder.
13 - Filthy Scavenger - Death Legendary

Filthy Scavenger is a death melee opportunity monster with a four mana cost. As an attacking card, he brings Ambush, which lets him deal damage early. This card will die easily with only five health, but he will unleash his true power as he does so. A Bloodline Tribute that will buff all gnomes and a Redemption to damage the enemy team. He will have a significant impact on the game for only four mana, and even more if you are able to revive him.
12 - Aranduriel - Dragon Epic

Aranduriel is a six mana ranged unit with Reach, as well as Painforged, Life Leech and Immunity. Like Shadowfey Sheik, this card can beat poison on its own, by leeching life to stay alive while the Painforged makes her stronger every turn. Interestingly, she can only do this as a level 5 card, because Immunity comes at level 6. You can still pair her with a Reckless monster and achieve the same result. She gets an extra boost from being an Elf and being playable in the Earth Splinter with an Execute added on top.
11 - Ferrous Brewer - Neutral Epic

Ferrous Brewer is a four mana neutral melee monster with Charge. It is one of those cards that will be played over and over again. At the highest level, this card will deal three damage guaranteed plus one extra damage if the target has Void, Shield or Forcefield. It will also never miss, and has Immunity, and some armor. This card can and will be used from any position, and can reliably bring down heavy tanks with defensive abilities, like Mantaroth. It is playable in little league as well. Great all-around card and a must-have in any collection.