Splinterlands Art Contest Week 275! UNDEAD PRIEST

Hello, everyone. I hope everything in your life is going well.

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INTRO

😁Welcome to my delightfully wacky artistic domain! I am a quirky artist who enjoys creating funny digital illustrations of humans, monsters, and aliens. I create characters that exist outside the bounds of ordinary imagination using limitless inventiveness and a sprinkle of eccentricity.

I am a crazy artist who enjoys creating humans, monsters, and aliens in wacky digital illustrations.😁

I Selected UNDEAD PRIEST For This Entry.

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Reference!

Illustrator Character Design:

The character design in Adobe Illustrator is the first step towards creating a lifelike animation. Every component of the avatar, including the attire, accessories, and facial characteristics, is painstakingly created in layers. The versatility of the animation process is increased since every feature of the character may be adjusted individually thanks to this meticulous approach.

Export for editing in Photoshop:

The character must then be exported to Adobe Photoshop when it has been completely developed in Illustrator. Further features like highlights, shadows, and finer textures are added in Photoshop to improve the character's overall visual attractiveness. This stage is essential for highlighting the realism and depth required for a compelling animation.

Layer Structure for Rigging:

Now that the figure has been fine-tuned in Photoshop, it's time to arrange every component into separate layers, each with a name that makes sense. This exacting arrangement is necessary for the later rigging step in figure Animator, as every layer will be matched to a certain movement or characteristic of the figure.

Bringing in Files for Character Animator:

After exporting, the well-organized layers are smoothly integrated into Adobe Character Animator. With the use of this effective tool, the rigging procedure may be made simpler by attaching different elements to different locations on the figure. To achieve smooth and organic motions, rigging is essential, particularly when dealing with the intricacies of a walking animation.

Configuring a Walk Cycle :

Assigning movement behaviors to every layer of the character is known as rigging. Special consideration is paid to joints, limbs, and body motions for a realistic walk cycle. To make the character's motion seem realistic and believable, it is important to replicate the natural mechanics of walking.

Adding Realism and Dangling Effects:

Extra elements are added, such as loose clothes or dangling accessories, to further improve the animation. These minute details give the figure a more realistic feel and increase its sense of movement and reactivity to its surroundings.

Optimizing and Recursive Animation:

Iterations are used in the animation process. Fine-tuning is necessary to resolve any discrepancies or areas that need improvement once the initial walk cycle is established. At this point, the character's movement is being perfected overall, along with timing adjustments and position adjustments.

Character creation in animation is a painstaking, multi-step process. Every stage, from the detailed Illustrator design to the polished Photoshop adjustments, and finally the Character Animator rigging and animation, goes into producing a realistic and captivating walk cycle. This thorough process guarantees that every aspect is taken into account, producing a character that enthralls and connects with the viewer.

Working Your Way Through the Process:

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The Main Event:

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Open Comment Section 🐼 Is there anyone else excited about the next animated tale that takes place in Spinta Land? 🌈✨ I know I am eager to explore this wonderful realm of imagination and creativity. 🎬🏮

If you're as excited as I am, please leave a comment! Let's assist and motivate the creative mind behind this idea. 🙌💫

Thank you for sticking with me until the end. Please provide feedback on what you think of my artwork.

I'll see you all again in another post

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